Hey ya'll. I'm a mobile software developer for iOS (with a computer engineering background) and I truly believe AR will be so important in the upcoming years. I've tinkered around a bit with Apple's ARKit and while I can usually follow tutorials and follow code example pretty easily, I feel like there's more to learn. I think I need some good references on the math behind all of this AR to actually understand what's going on. Vectors? Planes? Euler angles? I'm lost! My linear algebra and 3d math is pretty weak. Does anyone have any good resources on that?
I'm also aware that ARKit is locked down in Apple's "walled garden" and was wondering if there's a more universal tool/framework that people in the industry use. Thanks in advanced!