Handle AR Content dynamically into ARFoundation

When making an AR app like IKEA Place, often we need to add additional AR contents on the fly. That is we should just add the object to our project and all the interactions should be automatically changed. In this tutorial, I have discussed how we can achieve this using the Scriptable object and Unity’s Resources folder.

https://www.youtube.com/watch?v=2EG7zdv6SaU

Later on in this series, we are going to see how we can use Unity’s addressable system to host the assets on a cloud service, so we can add content to our app directly from the cloud.

See the complete tutorial series on making IKEA place like AR app here
https://www.youtube.com/playlist?list=PLb1h4A0yB978SQuAeBsxup–7ITPCashH

Happy Learning everybody. 🙂

submitted by /u/Shubhra22
[link] [comments] Augmented Reality & /u/Shubhra22

When making an AR app like IKEA Place, often we need to add additional AR contents on the fly. That is we should just add the object to our project and all the interactions should be automatically changed. In this tutorial, I have discussed how we can achieve this using the Scriptable object and Unity's Resources folder.

https://www.youtube.com/watch?v=2EG7zdv6SaU

Later on in this series, we are going to see how we can use Unity's addressable system to host the assets on a cloud service, so we can add content to our app directly from the cloud.

See the complete tutorial series on making IKEA place like AR app here
https://www.youtube.com/playlist?list=PLb1h4A0yB978SQuAeBsxup--7ITPCashH

Happy Learning everybody. :)

submitted by /u/Shubhra22
[link] [comments]