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Norway Proposes Temporary Ban on Smart Glasses in Public Places

The Norwegian government announced it’s aiming to introduce a temporary ban on smart glasses in a number of public locations, citing privacy as the main concern. While the government says the temporary ban is a high priority, it must still be introduced as legislation and approved by Norway’s parliament, so its passage—and the scope of […]
The post Norway Proposes Temporary Ban on Smart Glasses in Public Places appeared first on Road to VR.
Norway Proposes Temporary Ban on Smart Glasses in Public Places

The Norwegian government announced it’s aiming to introduce a temporary ban on smart glasses in a number of public locations, citing privacy as the main concern. While the government says the temporary ban is a high priority, it must still be introduced as legislation and approved by Norway’s parliament, so its passage—and the scope of […]
The post Norway Proposes Temporary Ban on Smart Glasses in Public Places appeared first on Road to VR.
Seven Truths for the Spatial Commons
Building on his work with connected 3D environments and art, author Gordon Fuller explores the seven truths that he’s learned to define what he calls the Spatial Commons. Can this be a framework for spatial experiences that connect us?
This post appear… AR Insider & Abtin Aghagolian
Sony Sells off Dozens of XR Patents to Meta in Apparent Pullback from AR/VR Hardware

Meta has acquired a number of Sony patents, including some related to XR headsets, suggesting Sony is significantly pulling back from its XR ambitions. The News As first reported by ZDNet Korea, a recorded transfer of 43 U.S. patent properties took place between June and September 2026, which include virtual, augmented and mixed reality headset […]
The post Sony Sells off Dozens of XR Patents to Meta in Apparent Pullback from AR/VR Hardware appeared first on Road to VR.
15 Years of XR, Through the Lens of Road to VR

This month Road to VR celebrates its 15th year of bringing you the most important news across the XR landscape. To mark the occasion we’ve put together an interactive timeline of major industry events and how our coverage has evolved over time. When I started Road to VR as a college student back in October […]
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Pimax Aims to Take on Steam Frame with New ‘Crystal Pro’ Headset, Priced at $1,400

Pimax announced its next major VR headset, Crystal Pro, which not only boasts high-fidelity PC VR streaming, but also some native standalone gameplay too. Much like Steam Frame, Crystal Pro’s major focus is on wireless PC VR streaming, which Pimax says is built around its own Native Foveated Streaming tech. PC VR streaming can be […]
The post Pimax Aims to Take on Steam Frame with New ‘Crystal Pro’ Headset, Priced at $1,400 appeared first on Road to VR.
Pimax Aims to Take on Steam Frame with New ‘Crystal Pro’ Headset, Priced at $1,400

Pimax announced its next major VR headset, Crystal Pro, which not only boasts high-fidelity PC VR streaming, but also some native standalone gameplay too. Much like Steam Frame, Crystal Pro’s major focus is on wireless PC VR streaming, which Pimax says is built around its own Native Foveated Streaming tech. PC VR streaming can be […]
The post Pimax Aims to Take on Steam Frame with New ‘Crystal Pro’ Headset, Priced at $1,400 appeared first on Road to VR.
Case Study: United Rentals Streamlines Training with VR
Working with Strivr, United Rentals placed trainees in VR-rendered construction sites to simulate typical sales scenarios. What were the results and, more importantly, executional lessons & takeaways? We break it down in the latest case study.
Th… AR Insider & AR Insider
Reach is Not Participation: Ask a Brand with 875 Million Followers
Most immersive marketing, such as AR lenses and other playable brand experiences, achieves the wrong goal. For brands that already have reach that we can’t bring them, it’s all about a deeper engagement they can’t get on their own.
This post appeared … AR Insider & Abtin Aghagolian
