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Curated information, news and updates around augmented-, virtual-, mixed reality and the metaverse. spatialcomputing.info https://spatialcomputing.info/kontakt/

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XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025. The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture’s overall […]

The post XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months appeared first on Road to VR.

Road to VR & Scott Hayden

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Will Visual Intelligence Underpin Apple’s Physical-AI Play?

Though Apple doesn’t have an edge in LLM training, it has the capacity to train Visual Intelligence models. These could tap into Apple’s native strengths, including cameras and sensors in several devices, ingesting the content and contours of the physi… AR Insider & Mike Boland

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Can XR Startups Compete With Apple and Meta for Technical Talent

Apple and Meta have traditionally dominated XR hiring market by setting comp benchmarks. This drives up prices for XR talent and presents challenges for XR startups. Where can they gain an edge?
This post appeared first on AR Insider.
AR Insider & Devin Partida

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‘Evangelion’ VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it’s going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature “controller-free interaction, utilizing hand-tracking technology that allows […]

The post ‘Evangelion’ VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity appeared first on Road to VR.

Road to VR & Scott Hayden

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What’s the Consumer Spending Outlook for VR?

What do consumers spend on VR? We’re talking about headsets and the experiences that run on those headsets. Our latest Behind the Numbers installment breaks down original market-sizing data from our research arm, ARtillery Intelligence.
This post appe… AR Insider & Mike Boland

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Meta’s ‘Horizon Plus’ Game Subscription Service Now Has Over 1M Active Members

Meta announced that its Horizon+ game subscription service topped over one million active subscribers. Reality Labs VP of Content Samantha Ryan revealed the figure in a developer blog post, noting the service now boasts a games catalog of over 100 titles in addition to its rotating dip of monthly games. Popular titles include Ghosts of […]

The post Meta’s ‘Horizon Plus’ Game Subscription Service Now Has Over 1M Active Members appeared first on Road to VR.

Road to VR & Scott Hayden

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Meta’s ‘Horizon Plus’ Game Subscription Service Now Has Over 1M Active Members

Meta announced that its Horizon+ game subscription service topped over one million active subscribers. Reality Labs VP of Content Samantha Ryan revealed the figure in a developer blog post, noting the service now boasts a games catalog of over 100 titles in addition to its rotating dip of monthly games. Popular titles include Ghosts of […]

The post Meta’s ‘Horizon Plus’ Game Subscription Service Now Has Over 1M Active Members appeared first on Road to VR.

Road to VR & Scott Hayden

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Immersive Inventory: Spatial Design for Warehouse Logistics

Modern e-commerce is pushing warehouses to the edge. Order volumes keep rising, while delivery windows keep shrinking. Labor shortages only add more pressure. How can AR come to the rescue, and what are spatial-design best practices?
This post appeared… AR Insider & Eleanor Hecks

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Immersive Inventory: Spatial Design for Warehouse Logistics

Modern e-commerce is pushing warehouses to the edge. Order volumes keep rising, while delivery windows keep shrinking. Labor shortages only add more pressure. How can AR come to the rescue, and what are spatial-design best practices?
This post appeared… AR Insider & Eleanor Hecks

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Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”

Meta announced it’s separating Horizon Worlds from the Quest platform, as the one-time social VR app is going “almost exclusively mobile” moving forward. The News “Our goal remains constant: to empower developers and creators as they build long-term, sustainable businesses,” said Samantha Ryan, VP of Content at Reality Labs. “We used to have a pretty […]

The post Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile” appeared first on Road to VR.

Road to VR & Scott Hayden