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Curated information, news and updates around augmented-, virtual-, mixed reality and the metaverse. spatialcomputing.info https://spatialcomputing.info/kontakt/

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Hit VR Game ‘Beat Saber’ Gets First Price Cut After 7 Years, and I Think I know Why

Breakout VR rhythm game Beat Saber has been priced at $30 ever since its 2019 launch, and has never once gone on sale since. In a surprising move, Meta has quietly slashed the price of Beat Saber to $20 on Quest, SteamVR, and PSVR 2. The News Beat Saber is one of the best selling […]

The post Hit VR Game ‘Beat Saber’ Gets First Price Cut After 7 Years, and I Think I know Why appeared first on Road to VR.

Road to VR & Scott Hayden

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What’s XR’s Device Sales Outlook?

XR device unit sales are projected to reach 49.5 million in 2030. This factors in a projected inflection in 2027 as smart glasses blitz the market from Apple, Samsung, and others. How will this all materialize in the near term?
This post appeared first… AR Insider & Mike Boland

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What’s XR’s Device Sales Outlook?

XR device unit sales are projected to reach 49.5 million in 2030. This factors in a projected inflection in 2027 as smart glasses blitz the market from Apple, Samsung, and others. How will this all materialize in the near term?
This post appeared first… AR Insider & Mike Boland

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‘Zelda: Breath of the Wild’ VR Mod Nears 1.0 Release, ‘Mario Kart 8’ VR Mod Teased

Crementif released the ‘BetterVR’ mod for Nintendo’s The Legend of Zelda: Breath of the Wild (2017) last December, bringing full 6DOF support and motion controls to the game on PC VR headsets. Now, nearing the mod’s 1.0 launch, not only has BetterVR gotten even better, but Crementif teased a Mario Kat 8 (2014) VR mod […]

The post ‘Zelda: Breath of the Wild’ VR Mod Nears 1.0 Release, ‘Mario Kart 8’ VR Mod Teased appeared first on Road to VR.

Road to VR & Scott Hayden

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McDonald’s Triples Down on AR Marketing, Part 3

Continuing our AR marketing case studies, McDonald’s has not one but three campaigns to spotlight. In this installment, we look at its Snapchat Lens that promoted a new menu item by letting users interact with a beloved character.
This post appeared fi… AR Insider & Mike Boland

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Apple Brings Live MLB Games to Vision Pro Starting August 28

Apple and Major League Baseball (MLB) announced they’re bringing a handful of live baseball games to Vision Pro, with livestreamed games starting on August 28th. When Apple initially announced the number of games it had licensed in the August baseball schedule, it wasn’t clear whether Apple TV subscribers would get any immersive games to round […]

The post Apple Brings Live MLB Games to Vision Pro Starting August 28 appeared first on Road to VR.

Road to VR & Scott Hayden

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Viture Pro 2 Raises the Stakes For Video Display Glasses

Viture Pro 2 launched this week, joining a robust line of video display glasses from Viture. The device weighs 63 grams and costs $299 – making it a significant evolution from its predecessor.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses

China-based projector manufacturer XGIMI launched a crowdfunding campaign in June for its first smart glasses, MemoMind One, which is banking on consumer interest in display-clad smart glasses that don’t contain cameras. Now the campaign has reached $1 million, giving the segment anther early vote of confidence. The News MemoMind One quickly surpassed its lowball fund goal […]

The post ‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses appeared first on Road to VR.

Road to VR & Scott Hayden

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Valve Quietly Lowered ‘Steam Frame Verified’ Badge Requirements for Native VR Games

Valve quietly changed the requirements for games aiming to run natively on Steam Frame, the company’s long-awaited standalone headset. The News Valve first announced at Game Developers Conference (GDC) earlier this year that developers would need to hit two specific stats if they hoped to get the coveted ‘Steam Frame Verified’ badge, meaning their game […]

The post Valve Quietly Lowered ‘Steam Frame Verified’ Badge Requirements for Native VR Games appeared first on Road to VR.

Road to VR & Scott Hayden

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AI/XR Beats: Snap’s Earnings Beat & Meta’s Big Backlash

Snap’s earnings beat provides a jolt while Meta weathers a societal backlash against AI glasses and cinematic AI continues to gear up. We have these and other items from AI and XR worlds through the lens of Charlie Fink.
This post appeared first on AR… AR Insider & Charlie Fink