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Curated information, news and updates around augmented-, virtual-, mixed reality and the metaverse. spatialcomputing.info https://spatialcomputing.info/kontakt/

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Meta Sold Over 7 Million Smart Glasses Last Year, Effectively Tripling Sales in 2025 Alone

EssilorLuxottica reported its Q4 2025 financial results, revealing the company sold over seven million smart glasses last year. The French-Italian eyewear conglomerate has been making smart glasses in partnership with Meta since the launch of the original Ray-Ban Stories in 2021. Now, in its fourth-quarter results, EssilorLuxottica revealed it sold over seven million smart glasses […]

The post Meta Sold Over 7 Million Smart Glasses Last Year, Effectively Tripling Sales in 2025 Alone appeared first on Road to VR.

Road to VR & Scott Hayden

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Survey: What are the Most Popular AR Access Points?

Industry rhetoric about AR’s world-changing status sometimes outweighs evidence that it’s captivating consumers today. Though we see some signals, such as engagement figures from mobile…
Continue reading → Survey: What are the Most Popular… AR Insider & AR Insider

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‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play

Triangle Factory announced that its Battlefield-inspired VR shooter Forefront is finally coming to PSVR 2. There’s no release date yet beyond the studio’s initial announcement, however Triangle Factory has confirmed that when it does, the 32-player shooter will “support cross play with other VR platforms.” Created by the same studio behind Breachers (2023) and Hyper Dash […]

The post ‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play appeared first on Road to VR.

Road to VR & Scott Hayden

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XR Lessons: Communications is the Killer App

Communications, like messaging, is sticky, high-frequency, and multi-user, which accelerates adoption via network effect. But most of all, it’s established, understood, and it exists today. It’s the anti-metaverse.
This post appeared first on AR Inside… AR Insider & Mike Boland

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‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There

Cloud Imperium Games (CIG) added experimental PC VR support to Star Citizen late last year, taking a first step in fulfilling a more than decade-old promise. Things are getting increasingly serious though after the release of its second post-VR update. Update Alpha 4.5 initially brought a VR theater and full VR mode to the game in […]

The post ‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There appeared first on Road to VR.

Road to VR & Scott Hayden

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Ray-Ban Smart Glasses Get Massive Utility Boost with Cool (but risky) ClawdBot Hack

If you’re comfortable mucking around with a new open source project, you could be shopping on Amazon just by looking at an object with your Ray-Ban Meta smart glasses. Ray-Ban Meta smart glasses are pretty useful out of the box, offering photo & video capture, calls, music playback, and your standard assortment of AI chatbot […]

The post Ray-Ban Smart Glasses Get Massive Utility Boost with Cool (but risky) ClawdBot Hack appeared first on Road to VR.

Road to VR & Scott Hayden

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What’s the Device Sales Outlook for VR?

Because hardware is a primary component of VR revenues – and the foundation for software revenue – device unit sales are a key factor for VR industry health. We dive into the latest estimates from our research arm, ARtillery Intelligence.
This post app… AR Insider & Mike Boland

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Why AR Glasses Need Discreet Displays as the Category Scales

Meta Ray-Ban Display glasses show us that AR can resemble eyewear people already wear. They also show that display-level privacy is achievable in a commercial product. What are strategic implications for AR players and proponents?
This post appeared fi… AR Insider & David Andrew Goldman

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Studio Behind VR’s Most Popular Golf Game Aims to Solve a Key Challenge with Golf Training Sims

The studio behind GOLF+ (2020) is aiming to expand the game this year in a bid to solve some of the most persistent problems in off-course golfing simulators: building real-world muscle memory in a virtual environment. Golf+ CEO Ryan Engle announced that the studio’s popular golf sim is getting “major product updates” this year, which is set to […]

The post Studio Behind VR’s Most Popular Golf Game Aims to Solve a Key Challenge with Golf Training Sims appeared first on Road to VR.

Road to VR & Scott Hayden

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Studio Behind VR’s Most Popular Golf Game Aims to Solve a Key Challenge with Golf Training Sims

The studio behind GOLF+ (2020) is aiming to expand the game this year in a bid to solve some of the most persistent problems in off-course golfing simulators: building real-world muscle memory in a virtual environment. Golf+ CEO Ryan Engle announced that the studio’s popular golf sim is getting “major product updates” this year, which is set to […]

The post Studio Behind VR’s Most Popular Golf Game Aims to Solve a Key Challenge with Golf Training Sims appeared first on Road to VR.

Road to VR & Scott Hayden