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Ring the Bell: Fovii Unveils New Platform for Apple Vision Pro

Fovii’s launch this week on the App Store gives a huge signal boost for fans of the Apple Vision Pro and Vision OS, debuting a new home for immersive filmmakers on Apple. Emily Olman dives into the curated catalog of high-quality VR180 films.
This post… AR Insider & Emily Olman

Engineering the Future of Immersive Computing, Part 1

Lak Vijayaraghavan is an XR systems engineer whose career spans Magic Leap to TikTok Effect House. What are his biggest learnings and insights from that journey so far, and where does he see spatial computing moving next?
This post appeared first on A… AR Insider & Ellen F. Warren

Pico Space Pro Clears FCC Following Cancelled September Reveal

Pico’s upcoming Apple Vision Pro competitor, Space Pro, was initially meant to debut earlier this month, although the ByteDance subsidiary cancelled the event and postponed its reveal and release date. Now, the company’s next flagship standalone XR headset just cleared the FCC. Previously known as ‘Project Swan’, Pico Space Pro has now surfaced in FCC […]

The post Pico Space Pro Clears FCC Following Cancelled September Reveal appeared first on Road to VR.

Road to VR & Scott Hayden

AI/XR Beats: Nvidia Buys the Marketplace, VR Winter Returns

Nvidia puts itself at the middle of the model marketplace, while OpenAI’s political investments pay off, and another VR winter is upon us. We have these and other items from AI and XR realms, through the lens of Charlie Fink.
This post appeared first … AR Insider & Charlie Fink

Innovation Brief: OpenAI, Uber & Kalshi

Hello! This week our stories are focused on security and storms, both figuratively and literally! This week on the Brief we discuss the red herring from the OpenAI…
Continue reading → Innovation Brief: OpenAI, Uber & Kalshi
This post a… AR Insider & Matt Maher

Survey: What are the Most Popular VR Headsets?

Which VR headsets are showing the most traction among consumers? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles this question and we break it down in the latest Behind-the-Numbers.
This post appeared first on AR Ins… AR Insider & AR Insider

Steam Link for Quest Adds Wired USB-C Streaming in Public Beta

Valve has pushed an update to the Steam Link PC VR streaming app on Quest that finally includes the ability to play games via wired connection. As first spotted by data miner and serial leaker ‘Luna’ (via UploadVR), Valve’s Steam Link app for Quest rolled out its 2.17.8 public beta update, finally bringing support for […]

The post Steam Link for Quest Adds Wired USB-C Streaming in Public Beta appeared first on Road to VR.

Road to VR & Scott Hayden

Steam Frame is Getting a Color Passthrough Camera Upgrade Add-on

Steam Frame isn’t here yet, and we’re no closer to knowing the price or release date, although the component supplier behind the headset’s built-in camera tracking system is officially producing a color passthrough module for Frame. Steam Frame only includes monochrome passthrough, which the headset primarily uses for computer vision tracking in addition to letting […]

The post Steam Frame is Getting a Color Passthrough Camera Upgrade Add-on appeared first on Road to VR.

Road to VR & Scott Hayden

What is B2B2C Spending in XR, and Why Does it Matter?

While B2B spending in XR involves enterprise end users, B2B2C involves enterprises building things for their customers and marketing targets. How much are brands and enterprises spending today, and where is it headed next?
This post appeared first on A… AR Insider & Mike Boland

What is B2B2C Spending in XR, and Why Does it Matter?

While B2B spending in XR involves enterprise end users, B2B2C involves enterprises building things for their customers and marketing targets. How much are brands and enterprises spending today, and where is it headed next?
This post appeared first on A… AR Insider & Mike Boland