Best dev kits for developing for mobile AR glasses?
Hi all, wanted to survey the sub’s opinion on this.
I am interested in gaining experience developing for AR glasses. Mobile specifically, so ARCore/ARKit. I would really like to incorporate glasses into my workflow rather than using a phone exclusively. I would like to use glasses that best represent how the consumer AR glasses releasing in the next few years will likely look like from Apple, Facebook, etc. So I guess they should have a pretty good FOV as mobile glasses go, have tracking, etc.
If you were just starting out at this moment, which hardware would you recommend trying to get your hands on? nReal? Vuzix? Buy a used Hololens 1 or splurge on a 2?
I am also interested in WebAR, but I suppose learning it is not really dependent on mastering any specific type of hardware.
Thanks and I look forward to hearing your input.
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Filed under: augmentedreality - @ 11. November 2020 4:48