The metaverse will feel alive once ‘storytelling’ becomes ‘storyliving’

The metaverse is esoteric, both defying definition and requiring it. Redefining storytelling as storyliving puts the player at the center. AR/VR – VentureBeat & Amanda Farough

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Diversity isn’t just about inclusion in gaming — it’s smart business, too

Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model that desperately needs full saturation in every facet of every industry. In this particular panel during GamesBeat’s Driving Game Growth & […]

AR/VR – VentureBeat & Amanda Farough

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Mergers and acquisitions: Behind game industry deals during a pandemic

Games saw more than 1,500 deals worth $43 billion during 2020, making it the industry darling. What’s in store in 2021? AR/VR – VentureBeat & Amanda Farough

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Niantic’s Greg Borrud: From falling into games to making games for the real world

At GamesBeat Summit 2020, Niantic’s Greg Borrud dive into his origin story in the game industry, his work at Seismic Games, AR in pandemic, and its future. AR/VR – VentureBeat & Amanda Farough