Logo spatialcomputing.info Nicht die Mona Lisa
Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing

Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else)  saw players experience an event from another person’s point of view. It went deeper than what we experience in the real world with virtual reality headsets like […]

AR/VR – VentureBeat & Aron Garst

Logo spatialcomputing.info Nicht die Mona Lisa
Now is the time to experiment with virtual reality design

The pandemic has seen more people turn to VR for social interactions and even work. Now is the time for VR designers to take chances. AR/VR – VentureBeat & Aron Garst

Logo spatialcomputing.info Nicht die Mona Lisa
Language is the ‘bare minimum’ of culturalization in game development

Adapting your game for other countries goes far beyond translation and localization. Story, mechanics, and monetization must fit the culture. AR/VR – VentureBeat & Aron Garst

Logo spatialcomputing.info Nicht die Mona Lisa
E3, Gamescom, and other big events remain vital to the game industry

Major game events have played a significant role in creating excitement, even when the pandemic forced organizers to host events online. AR/VR – VentureBeat & Aron Garst

Logo spatialcomputing.info Nicht die Mona Lisa
Skydance Interactive’s Pete Akeman: We’re about to see the ‘second generation’ of VR gameplay

Skydance Interactive’s Pete Akermann discusses the challenges and next generation of large-scale VR development at GamesBeat Summit 2020. AR/VR – VentureBeat & Aron Garst