As game companies go beyond survival mode, they are stepping up with charitable efforts, donations, and awareness campaigns. AR/VR – VentureBeat & Dean Takahashi
Sine Wave Entertainment launches Breakroom 3D social hub for remote teams in VR, PC, or mobile devices
Sine Wave Entertainment, which sought to build a Second Life style experience in virtual reality, has launched its Breakroom 3D social hub for remote teams. AR/VR – VentureBeat & Dean Takahashi
Niantic acquires GD.ai, which is mapping the world in 3D
Niantic has acquired 6D.ai, an augmented reality company that is building a 3D map of the world using only smartphone cameras. AR/VR – VentureBeat & Dean Takahashi
The DeanBeat: The game industry rolls with the punches of the coronavirus
Gaming has rolled with the punches of the coronavirus. It demonstrates how resilient game companies are and how they can adapt to almost anything. AR/VR – VentureBeat & Dean Takahashi
Blade’s Shadow adds multiple pricing tiers for low-end and high-end cloud gaming
Blade said its Shadow service is adding new tiers of pricing to its subscription model so that its cloud gaming customers can choose the right plan. AR/VR – VentureBeat & Dean Takahashi
Talespin raises $15 million for AR/VR enterprise training
Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training. AR/VR – VentureBeat & Dean Takahashi