The DeanBeat: The game industry steps up in the fight against the coronavirus

As game companies go beyond survival mode, they are stepping up with charitable efforts, donations, and awareness campaigns. AR/VR – VentureBeat & Dean Takahashi

GamesBeat Summit Digital speakers: The Metaverse is coming

The next speakers for GamesBeat 2020 are announced! Check out what’s happening at our virtual conference on April 28 and April 29 and sign up now. AR/VR – VentureBeat & Dean Takahashi

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Sine Wave Entertainment launches Breakroom 3D social hub for remote teams in VR, PC, or mobile devices

Sine Wave Entertainment, which sought to build a Second Life style experience in virtual reality, has launched its Breakroom 3D social hub for remote teams. AR/VR – VentureBeat & Dean Takahashi

Niantic acquires GD.ai, which is mapping the world in 3D

Niantic has acquired 6D.ai, an augmented reality company that is building a 3D map of the world using only smartphone cameras. AR/VR – VentureBeat & Dean Takahashi

The DeanBeat: The game industry rolls with the punches of the coronavirus

Gaming has rolled with the punches of the coronavirus. It demonstrates how resilient game companies are and how they can adapt to almost anything. AR/VR – VentureBeat & Dean Takahashi

Blade’s Shadow adds multiple pricing tiers for low-end and high-end cloud gaming

Blade said its Shadow service is adding new tiers of pricing to its subscription model so that its cloud gaming customers can choose the right plan. AR/VR – VentureBeat & Dean Takahashi

Talespin raises $15 million for AR/VR enterprise training

Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training.  AR/VR – VentureBeat & Dean Takahashi