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Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’

Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to suspend disbelief and engross the user. Fujii is a joyful interactive adventure and a masterclass in rich VR interactions. The President of […]

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Gibby Presents: Road Testing the Latest Location-based VR Experiences

Location-based VR has bounced back since the pandemic. So let’s get some arcade action! The fastest-growing company, Sandbox VR, has just opened their 40th location worldwide. Gibby’s Guide went out and about to road test the best that the sector has to offer. Gibby Presents Gibby Zobel is an English-born journalist, filmmaker and radio broadcaster. […]

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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Cloudhead Games is one of the most successful and senior VR studios in the industry. In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games. Based in British Columbia and founded in 2012 Cloudhead’s […]

Road to VR & Road to VR

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The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’

Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to make it all work. This guest article by developer Rune Skovbo Johansen explains the approach. Guest Article […]

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Developing Rich VR Interactions Faster & Easier Using UltimateXR
Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling, but creating and tuning such interactions is a challenging and time consuming task for developers. Toolsets like UltimateXR can speed up the iteration process for VR interactions, bringing more interactivity and immersion to games and experiences. […]

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The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in […]

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Cas & Chary Present: Which is the Better VR Cloud Gaming Service? Shadow vs. PlutoSphere
There are currently two cloud streaming services that work with VR and are available to consumers: Shadow and PlutoSphere. These services allow Quest users to play PC VR games without needing a gaming PC, which is a big investment if you’re only looking to play a few SteamVR titles like Half-Life: Alyx. Cas & Chary […]

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Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The ‘character system’ in Cosmonious High is a group of around 150 scripts that together answer many design and animation problems related to characters. […]

The post Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters appeared first on Road to VR.

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Catch Road to VR Co-founder Ben Lang on the Between Realities Podcast
Road to VR co-founder Ben Lang recently joined the crew of the Between Realities podcast. Bringing more than a decade of experience in the XR industry as co-founder of Road to VR, Ben Lang joined hosts Alex VR and Skeeva on Season 5 Episode 15 of the Between Realities podcast. The trio spoke about the impetus […]

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The Metaverse Saved My Life, Now I’m Using it to Save Others
I’ve spent over 10,000 hours in ‘the metaverse’—or at least the proto-metaverse—virtual worlds inhabited by real people represented as avatars. The experiences and relationships I had there saved me from a dark place and set me on a mission to do the same for others. Guest Article by Noah Robinson Noah is founder and CEO […]

The post The Metaverse Saved My Life, Now I’m Using it to Save Others appeared first on Road to VR.

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