Hi,
I am working on an AR Game and am trying to figure out how to handle the collision of large objects with the ar camera. To be more specific, I’d like to stop the user from peeking through walls, boxes, etc.
My approach so far is to move the object with the camera when colliding and then resetting the position when the collision stops.
Is one of you aware of a better approach?
submitted by /u/laserhammerx
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