Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry. AR/VR – VentureBeat & Rob Martin

The DeanBeat: The Game Awards show gaming’s past and future

The Game Awards inspires me to think about the possibilities of gaming. The show reviews our past and gives a glimpse of the future. AR/VR – VentureBeat & Dean Takahashi

GamesBeat Decides 146: Sony faces PlayStation 5 manufacturing troubles

Sony is having troubles manufacturing enough PlayStation 5 units for launch, according to a Bloomberg report. GamesBeat Decides explains what’s happening. AR/VR – VentureBeat & Jeff Grubb