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Snap Spectacles Offer a Peek into All-day AR with New Geo-location Platform Update

Snap, the company behind Snapchat, introduced its fifth-gen Spectacles AR glasses six months ago, and now the company is releasing a number of new features that aim to improve geo-located AR experiences. Released in September 2024, Spectacles are still very much a developer kit—the AR glasses only have 45 minutes of standalone battery power—although Snap […]

The post Snap Spectacles Offer a Peek into All-day AR with New Geo-location Platform Update appeared first on Road to VR.

Road to VR & Scott Hayden

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VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. Editor’s Note: Half-Life: Alyx has been hailed by many not just as the ‘best VR game’, or ‘best Half-Life‘ game, but even one […]

The post VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’ appeared first on Road to VR.

Road to VR & Ben Lang

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Collaborative Spatial Design App ‘ShapesXR’ Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets

ShapesXR is a collaborative spatial design app built to make it easy to prototype spatial interfaces, interactions, and environments. The company announced today it has raised an $8.6 million seed investment, part of which the company plans to use to expand to more headsets. While so many VR interfaces and interactions borrow heavily (if not […]

Road to VR & Ben Lang

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A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro. Guest Article by Sterling Crispin Sterling Crispin […]

Road to VR & Ben Lang