Beyond Inclusion builds workforce diversity for the metaverse

Beyond Inclusion is a workforce diversity training program that aims to train people in the technical skills necessary for the metaverse. AR/VR – VentureBeat & Dean Takahashi

A new milestone in augmented reality: Functional contact lenses

From a room full of machinery to contact lenses that house an ARM processor, radio transmitter and microbatteries, AR has come a long way. AR/VR – VentureBeat & Louis Rosenberg, Unanimous A.I.

We should replicate the unique properties of cash in the digital realm

Cash is censorship-resistant, and doesn’t need authorization from anyone to spend it. Will we miss it once it’s gone? AR/VR – VentureBeat & Richard Gendal Brown, R3

Web3 gaming has bigger challenges than the crypto winter

The holy grail of blockchain gaming is a multifaceted offer for guilds, NFT collectors, creators — and every type of regular gamer. AR/VR – VentureBeat & Şekip Can Gökalp

VR enthusiasts can finally cut the Facebook cord next month

Meta is doing away with the need for a Facebook account to use its VR headsets, instead rolling out new, similar Meta accounts. AR/VR – VentureBeat & Erron Kelly

Resolution Games reveals record growth in VR/AR game downloads

Resolution Games reports that 2021 was a banner year, with higher game downloads and a talent increase. It’s also acquired Zenz VR. AR/VR – VentureBeat & Rachel Kaser

Three ways augmented reality affects consumer psychology

AR is not taking a share of the digital pie as we know it today, but instead increasing the overall size of the pie. AR/VR – VentureBeat & Sravanth Aluru, Avataar

Echo3D raises $5.5M for cloud authoring tools for 3D, AR, and VR content

Echo3D has raised $5.5 million for cloud authoring of 3D, augmented reality, and virtual reality content. AR/VR – VentureBeat & Dean Takahashi

How NFTs in the metaverse can improve the value of physical assets in the real world

As the capabilities of NFTs grow in the metaverse, they are becoming a new information dimension that is tied to the real world. AR/VR – VentureBeat & Leonard Kish, YouBase

Rec Room hits 75M lifetime users and $1M in creator payouts for Q1

The social virtual world Rec Room has amassed 75 million lifetime users since 2016, and it paid out more than $1 million for creators in Q1. AR/VR – VentureBeat & Dean Takahashi