Nreal is unveiling a new mixed-reality headset for enterprise users, and it is also launching its Nreal Light model in additional countries. AR/VR – VentureBeat & Dean Takahashi
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.
Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry. AR/VR – VentureBeat & Rob Martin
Interplay raises $18 million for enterprise-focused VR training solutions
Interplay, a startup developing a virtual reality and simulation platform for workplace training, has raised $18 million. AR/VR – VentureBeat & Kyle Wiggers
Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits
Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi
GamesBeat + Oculus present: “Science fiction, tech, and games” in VR
Science fiction, tech, and games inspire each other; what was once science fiction is becoming technological fact. AR/VR – VentureBeat & VB Staff
Component shortages hit PS5, will Battlefield go free-to-play, and more | GB Decides 182
The PS5 is facing component shortages that may hurt its sales in the first year, but it’s not just the PS5 that is affected. AR/VR – VentureBeat & Jeff Grubb
60 Oculus virtual reality titles have generated more than $1 million in revenue
Facebook’s Oculus division has picked up momentum, and the company said more 60 virtual reality games and apps on the Oculus Quest VR headset platform have generated more than $1 million in revenue. In a blog post, Facebook Reality Labs’ Mike Verdu said that six titles have generated more than $10 million in revenue on […]