HTC is opening up sales of the standalone Vive Cosmos headset and External Faceplate Tracker for VR enthusiasts who have already invested in hardware. AR/VR – VentureBeat & Jeff Grubb
Niantic acquires GD.ai, which is mapping the world in 3D
Niantic has acquired 6D.ai, an augmented reality company that is building a 3D map of the world using only smartphone cameras. AR/VR – VentureBeat & Dean Takahashi
GamesBeat Decides 144: Mario turns 35 with multiple 3D remasters
Nintendo is going to celebrate Mario’s 35th anniversary this year with remasters of his 3D games, and we are very excited for that. AR/VR – VentureBeat & Jeff Grubb
Facebook and Plessey pair on consumer AR glasses with microLED screens
A U.K. display maker will be devoting its microLED display unit to Facebook’s use in creating next-generation mixed reality wearables. AR/VR – VentureBeat & Jeremy Horwitz
Linden Lab sells off Sansar ‘streamline its focus’ on Second Life
Linden Lab has announced that it’s sold Sansar to San Francisco-based tech company, Wookey Project Corp., which has assumed all operations. AR/VR – VentureBeat & David Jagneux, UploadVR
Spaces app enables folks to attend Zoom meetings in VR
A new PC VR app called Spaces enables users to join Zoom meetings and other video calls from within virtual reality, just in time for the COVID-19 pandemic. AR/VR – VentureBeat & Harry Baker, UploadVR
Google’s Tilt Brush finally hits PlayStation VR
Surprise! Google’s popular Tilt Brush VR creation platform is finally available on PSVR in the U.S., the U.K., and Japan. The app costs $19.99. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Valve, Microsoft, and HP are working on a ‘next generation’ SteamVR headset
Valve, Microsoft, and HP are collaborating to build a „next generation“ SteamVR headset, called HP Reverb G2. HP released a video announcing it. AR/VR – VentureBeat & David Heaney, UploadVR
The DeanBeat: The game industry rolls with the punches of the coronavirus
Gaming has rolled with the punches of the coronavirus. It demonstrates how resilient game companies are and how they can adapt to almost anything. AR/VR – VentureBeat & Dean Takahashi