submitted by /u/AR_MR_XR [link] [comments] Augmented Reality & /u/AR_MR_XR
Using ARKit + face tracking to put your face in the walls
submitted by /u/mjbvz [link] [comments] Augmented Reality & /u/mjbvz
Running augmented reality glasses called Ghost Pacer
Hey guys, I wanted to throw this kickstarter in here. The son of a coworker just made this kickstarter today. It’s pretty cool, and would love if you guys would take a look.
https://www.youtube.com/watch?time_continue=3&v=2knokHvEMx0&feature=emb_title
I’m only posting this because they’re really good people and they do great work with families. They deserve any good that comes of this.
submitted by /u/Akincomer
[link] [comments] Augmented Reality & /u/Akincomer
Non-Customized Augmented Reality Smartglasses Are Not An Option | David Luebke, VP NVIDIA Research
submitted by /u/AR_MR_XR [link] [comments] Augmented Reality & /u/AR_MR_XR
A friend of mine just launched this: Ghost Pacer: Augmented reality running glasses
A friend of mine just launchedthe Ghost Pacer, AR glasses that provide runners with an on-demand holographic training partner. They just launched their Kickstarter campaign today. Curious what you guys think? https://www.kickstarter.com/projects/711258… Augmented Reality & /u/roo19
Realsense + AR – workflow?
Hi all,
I’m new to gestural and AR work.
I’m trying to make an interactive system where the user acts out gestures detected by the SR305 Realsense. It’s meant to be a prototype of/simulate the ability to control a hologram in the user’s environment. Of course, it won’t be an actual hologram, it’ll just be a fake „hologram“ responding to gestures with the user’s environment as the backdrop. I’d like it to act like AR in the sense of collision/plane detection, etc with the surrounding environment.
Instead of the output being the RealSense camera’s feed (facing the user), I want the output to come from a (second?) camera that I guess can process depth / AR – like things. This camera would need to facing opposite the user so their gestures are directionally correct.
Is this possible? I normally use TouchDesigner for interactive work, but I’m not sure it’s the best choice for AR. Would it involve pre-loading / scanning assets in (which is fine, just takes more prep time for each individual test), or is this only possible in something like Unity or Houdini even? It doesn’t need to be a perfect process, hack-y is fine since this is more a concept test than anything.
Thanks!
submitted by /u/throwurboat1234
[link] [comments] Augmented Reality & /u/throwurboat1234
Cool moon walk simulation
submitted by /u/maceandshield [link] [comments] Augmented Reality & /u/maceandshield
Augmented Marketing ! Novel way to Increase Brand recognition
Branding and Awareness: Augmented reality can be used for clients and customers to get a novel way of learning about your products and services by better brand recognition · Immersive experience: AR brings better visual recognition and emotional … Augmented Reality & /u/RimaShah_TS
Any experiencie with VGIS?
Im taking on a project and im considering VGIS. Im looking for a consultant or developer with experience with the software for infrastructure planning projects, anyone? submitted by /u/crazykant [link] [comments] Augmented Reality & /u/crazykant
Harry Potter’s Magic Newspaper. Created my first AR project!
https://reddit.com/link/i3d52u/video/rtum5svz2xe51/player submitted by /u/musicbydrpd [link] [comments] Augmented Reality & /u/musicbydrpd