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Does anyone know how this works? Transparent LCD?

submitted by /u/enterguild [link] [comments] Augmented Reality & /u/enterguild

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@ThrillSeekerVR checked us out at CES today, see what he has to say about us!

submitted by /u/AjnaLens_XR [link] [comments] Augmented Reality & /u/AjnaLens_XR

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Navigation in City (Help needed)

Hi! I have a school assignment and i want to make an simple navigation already set up way like google maps AR function but easier. It can be ‚faked‘ too, it doesn’t have to really work but i want to look through my camera while walking in the city and see a line on the floor on which way you have to walk. Does anyone have an idea how i can make a video out of this? It’s only a prototype so it doesn’t have to work with code and stuff, only the idea i have to visualize. I’m really stressed because it seems impossible to find a good option to do this. If you can help, I appreciate that so much! Thank you.

submitted by /u/sammiepeachy
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People are loving us at CES! Check out the specs of AjnaXR on our website!

submitted by /u/AjnaLens_XR [link] [comments] Augmented Reality & /u/AjnaLens_XR

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How Augmented Reality helps in eCommerce

submitted by /u/superdna3dlab [link] [comments] Augmented Reality & /u/superdna3dlab

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XR developer courses?

I recently graduated from college and have a limited time, about 4 months, to find a job before my work authorization expires as an international student. I am interested in finding a job as an XR developer within this time frame and was wondering if t… Augmented Reality & /u/Sillvernhan

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Improvements -or- Alternatives to Cloud Anchors [Unity/AR Foundation]

I am currently working on a Unity App that uses object detection for specific toys on a table or similar surface. I have had a lot of success in general using cloud anchors and the object detection, but I am experiencing a lot of Anchor drift during use and it is making it exceedingly difficult to get accurate positioning and measurements when the anchor is hopping a few inches in any direction before sometimes snapping back.

Are there any known steps or processes that can be taken via scripting to improve or counteract the accuracy issues, OR alternatives to Cloud Anchors that may have more accuracy in a small area (4ft x 4ft target space)

I have attempted to use Image Tracking as both an added calibration or alternative but both attempts were worse than the anchor, I was unsure if it was simply a limitation of AR Foundation/Unity’s Image Tracking or my own application of the process.

Any thoughts or ideas are welcome.

Target Platforms: Android / iOS

Thank you.

submitted by /u/Sir_Sparky
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Any Nreal Air competitors at CES?

I’m considering getting the Nreal Airs, but before I do I wanted to see if there was any competitors at CES, but so far I can’t find anything,.
If you have any info please post it here.

submitted by /u/Gatecrasher3
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Tried the new AR glasses from Magic Leap on CES. Any questions? 😀

submitted by /u/AnnaOwner2084 [link] [comments] Augmented Reality & /u/AnnaOwner2084

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How to view my FBX models directly in AR?

I’ve tried a few of the free tools available online but they are mostly designed for glTF, GLB, and USDZ.

I’m a 3D freelancer currently working with an AR company and lots of the models I create for them look great in 3ds Max but end up glitching once launched AR via Unity.

How can I conveniently view my FBX models in AR before sending them over to my client?

submitted by /u/Icy_Stranger_4126
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