We should replicate the unique properties of cash in the digital realm

Cash is censorship-resistant, and doesn’t need authorization from anyone to spend it. Will we miss it once it’s gone? AR/VR – VentureBeat & Richard Gendal Brown, R3

Kaleidoco raises $7.1M to blend Web3 and AR entertainment

Kaleidoco, an augmented reality and Web3 company, has raised a new round of $7.1 million in funding from the blockchain gaming community. AR/VR – VentureBeat & Dean Takahashi

NFTs and the creator economy are on a collision course

NFTs are accelerating the clash between the centralized and decentralized worlds, pitting big tech firms against creators. AR/VR – VentureBeat & Sadie Williamson, Williamson Fintech Consulting

Meta’s Reality Labs loses $2.96B on $695M in revenues in Q1 VR results

Meta’s first-quarter results showed us VR losses are widening even as its VR hardware and software sales grow. AR/VR – VentureBeat & Dean Takahashi

Meta partners with Smithsonian on VR moonwalk exhibit

Meta is partnering with the Smithsonian to allow visitors to explore the Moon’s surface via a Meta Quest 2 headset. AR/VR – VentureBeat & Rachel Kaser

NVIDIA Omniverse: From 3D collaboration at scale to fighting climate change (VB On-Demand)

Leaders from NVIDIA and Supermicro talk openly about the tremendous power of NVIDIA’s virtual 3D collaboration platform. AR/VR – VentureBeat & VB Staff

Enterprise VR training company Strivr raises $35M to help reskill the workforce

Strivr, the enterprise-focused virtual reality (VR) training platform used by Walmart and Bank of America, has raised $35 million. AR/VR – VentureBeat & Paul Sawers

Remio raises $4.5M to expand its VR team-building platform

VR platform Remio is using its newly raised $4.5 million in funding to build its platform, offering users their own work-based metaverse. AR/VR – VentureBeat & Rachel Kaser

Salesforce offers the Glue for virtual collaboration

Salesforce has implemented virtual collaborative tools developed by Finland company Glue Corporation. These create ‚true presence‘ with spatial audio and customizable, 3D avatars that mimic the gestures and movements of their users . AR/VR – VentureBeat & Taryn Plumb

Autodesk acquires XR firm The Wild

Autodesk has acquired extended reality (XR) firm The Wild as it aims to provide enterprise services for companies working on the metaverse. AR/VR – VentureBeat & Dean Takahashi