Facebook ‘thinking about’ opening Quest to apps outside the Oculus Store

Facebook’s Chris Pruett teases a potential official way for distributing Oculus Quest apps outside of the Oculus Store in a recent Twitter thread. AR/VR – VentureBeat & Harry Baker, UploadVR

Nreal Light AR glasses add Clay AIR hand tracking, hint at 5G gaming

Nreal’s consumer AR glasses continue to grow software capabilities ahead of their Q2 2020 release, including full hand tracking and new apps. AR/VR – VentureBeat & Jeremy Horwitz

Elisa demos 5G remote vehicle controls and architectural 3D on phones

A pioneering Finnish cellular carrier has opened a 5G showroom to demo next-gen mobile vehicle control, drone videos, and architectural models on phones. AR/VR – VentureBeat & Jeremy Horwitz

HTC’s Vive Pro Eye headset drops to $799 as lower-end model sells out

The most deluxe HTC Vive VR headset becomes more affordable, setting the stage for an even higher-end Cosmos model with XR sensors to debut later this year. AR/VR – VentureBeat & Jeremy Horwitz

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Cosmophobia is Dreadhalls studio White Door’s newest VR horror game

White Door Games, the developer behind Dreadhalls (one of the original — and still scariest — VR horror games), is back. Its new title is called Cosmophobia, and it looks equally as terrifying. AR/VR – VentureBeat & Jamie Feltham, Upload VR

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Virtual Desktop dev rewrites Oculus Quest’s wireless PC VR feature

Guy Godin rebuilt the wireless streaming feature Oculus Quest owners use to PC VR play games from their computer using Virtual Desktop. AR/VR – VentureBeat & Ian Hamilton, UploadVR

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No Man’s Sky adds living ships and VR improvements

Developer Hello Games today introduced the Living Ship update, which adds a race of biological spaceships to the massive VR-compatible sci-fi adventure. AR/VR – VentureBeat & Jamie Feltham, Upload VR

Unity gets controller-free hand-tracking in the editor with Oculus Link

The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. AR/VR – VentureBeat & David Heaney, UploadVR

The VR world doesn’t need 4 Vive Cosmos headsets or 2 Proton glasses

HTC is rapidly becoming the poster child for too much choice, as the six new VR headsets revealed this week will only confuse potential customers. AR/VR – VentureBeat & Jeremy Horwitz

HTC teases Vive Proton ‘display headset’ concept for 5G smartphones

HTC has revealed concepts for what it alternately calls „all-in-one“ or „all-in-two“ mixed reality headsets, the latter possibly reliant on 5G smartphones. AR/VR – VentureBeat & Jeremy Horwitz