Facebook’s Oculus division showed off 12 virtual reality games at its first branded Oculus Gaming Showcase event. AR/VR – VentureBeat & Dean Takahashi
Oculus launches subscriptions on Oculus Quest VR headsets
Facebook’s Oculus division has launched premium subscriptions on its Oculus Quest and Oculus Quest 2 virtual reality headsets. AR/VR – VentureBeat & Dean Takahashi
Oculus plans a virtual reality gaming showcase for April 21
Facebook said its Oculus division will hold a virtual reality gaming showcase on April 21. The event will feature new VR games. AR/VR – VentureBeat & Dean Takahashi
Sandbox VR will open VR spot in Las Vegas, bouncing back from bankruptcy
Sandbox VR laid off all its employees and shut its social VR locations down around the world. But now it’s back, and will open in Las Vegas. AR/VR – VentureBeat & Dean Takahashi
MeetinVR launches collaborative meetings app in Oculus Store
MeetinVR has launched its app for collaborative meetings in virtual reality. It is available in the Oculus Store today. AR/VR – VentureBeat & Dean Takahashi
Qualcomm launches XR1 AR Smart Viewer platform
Qualcomm has launched its latest augmented reality (AR) prototype platform based on the Qualcomm Snapdragon XR1 platform. AR/VR – VentureBeat & Dean Takahashi
60 Oculus virtual reality titles have generated more than $1 million in revenue
Facebook’s Oculus division has picked up momentum, and the company said more 60 virtual reality games and apps on the Oculus Quest VR headset platform have generated more than $1 million in revenue. In a blog post, Facebook Reality Labs’ Mike Verdu said that six titles have generated more than $10 million in revenue on […]
Ultraleap previews Gemini, an enterprise-ready AR/VR hand-tracking system
The fifth-generation hand-tracking solution enables simultaneous two-hand tracking, which is expected to unlock enterprise use cases. AR/VR – VentureBeat & Jeremy Horwitz
What Apple’s first mixed reality headset will mean for enterprises
Apple’s first mixed reality headset appears to be moving closer to release, notably priced for enterprise rather than consumer adoption. AR/VR – VentureBeat & Jeremy Horwitz