The company behind Oculus VR headsets is officially ready to move into augmented reality hardware, pushing forward its first AR glasses to a 2021 release. AR/VR – VentureBeat & Jeremy Horwitz
Facebook adds new requirement for Oculus Quest sideloading
Facebook is requiring a new step to sideload content on the Oculus Quest standalone headset. This change begins October 8. AR/VR – VentureBeat & Ian Hamilton, UploadVR
Niantic reveals cellular partners for 5G consumer AR platform
One of the leading smartphone AR companies is preparing to release a consumer AR hardware, software, and services platform, with help from cellular giants. AR/VR – VentureBeat & Jeremy Horwitz
Medal of Honor: Above and Beyond will launch in holidays with single-player and multiplayer VR
Respawn Entertainment unveiled the latest gameplay of Medal of Honor: Above and Beyond, a big-budget virtual reality game. AR/VR – VentureBeat & Dean Takahashi
Oculus Connect becomes Facebook Connect, goes virtual on September 16
Facebook is renaming Oculus Connect to broadly focus on its AR and VR initiatives, as well as collectively calling its AR/VR teams Facebook Reality Labs. AR/VR – VentureBeat & Jeremy Horwitz
Spaces is one more tile in Apple’s incomprehensibly large AR/VR mosaic
Apple’s master plan to make mixed reality mainstream grows with new corporate acqusitions every month, even if the individual pieces don’t make sense. AR/VR – VentureBeat & Jeremy Horwitz
SideQuest overhaul update improves app discovery, adds community features
Oculus Quest sideloading platform SideQuest just got a big update introducing important new features for the community and improving discovery. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Tactical Haptics reveals new SaberGrip for VR fishing and sword fights
Tactical Haptics’ new controller form factor, SaberGrip, is aimed at delivering immersive VR sword fights, fishing games and much more. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Facebook is killing Oculus accounts, starting in October
New Oculus device users will need Facebook accounts, while existing device users can keep their Oculus accounts for two years before they stop working. AR/VR – VentureBeat & Jeremy Horwitz