Augmented reality will gain steam in enterprises thanks to mainstreaming of the technologies, better digital assets, and improved AR hardware. AR/VR – VentureBeat & Jeremy Horwitz
NextMind ships its real-time brain computer interface Dev Kit for $399
NextMind is shipping real-time brain-computer interface $399 Dev Kit that uses machine learning to translate brain signals into commands. AR/VR – VentureBeat & Emil Protalinski
5G and edge computing help retailers work smarter behind the scenes
Retailers can use edge computing, fed by 5G-capable IoT endpoints, to give their customers a safer, more convenient shopping experience. AR/VR – VentureBeat & Chris Angelini
HP’s Reverb G2 Omnicept VR headset adds heart, eye, and face tracking
An already impressive consumer/business VR headset is about to gain a collection of biometric sensors that are intended for use by enterprises and trainers. AR/VR – VentureBeat & Jeremy Horwitz
Verizon debuts 5G Internet Gateway with augmented reality self-setup
The top U.S. cellular carrier is increasing its challenge to the cable broadband industry by introducing a mmWave 5G modem and router anyone can install. AR/VR – VentureBeat & Jeremy Horwitz
Ekto’s robotic boots may solve VR locomotion problems
The Ekto One is a pair of robotic boots that the company claims are capable of keeping you in one spot while you walk forward in VR. AR/VR – VentureBeat & Jamie Feltham, Upload VR
XRSI releases VR/AR user privacy framework, citing ‘urgent’ need
As mixed reality becomes more popular, developers can gather untold quantities of personal data, and one group is suggesting a responsible alternative. AR/VR – VentureBeat & Jeremy Horwitz
Nvidia’s DLSS AI-upscaling SDK now supports VR
Nvidia’s DLSS neural upscaling technology now works with virtual reality titles. This could enable some VR games to make a visual leap. AR/VR – VentureBeat & David Heaney, UploadVR
The AR/VR ecosystem — Are we there yet?
Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 — is it an ecosystem yet? AR/VR – VentureBeat & Tim Merel