Nreal said it will begin selling its Nreal Light augmented reality glasses in Verizon stores in the U.S. on November 30. AR/VR – VentureBeat & Dean Takahashi
Western Digital launches UFS 3.1 flash memory for new generation of 5G smartphones
Western Digital announced its second-generation UFS 3.1 flash memory storage solution for a new generation of 5G smartphones. AR/VR – VentureBeat & Dean Takahashi
Boréas launches NexusTouch sensors to bring force feedback to smartphones and gaming phones
Boréas Technologies has unveiled a new sensing technology that will give you touch feedback for new smartphones and gaming phones. AR/VR – VentureBeat & Dean Takahashi
Qualcomm’s Snapdragon 888 is an AI and computer vision powerhouse
The next-generation flagship mobile chip leans heavily on AI chip advancements to fuel systemic performance gains, especially in imaging. AR/VR – VentureBeat & Jeremy Horwitz
Snap uses iPhone 12 Pro’s lidar sensor for AR imagery
Snap has launched a new version of its augmented reality studio that allows users to create cool AR effects on Apple’s newest iPhone 12 Pro. AR/VR – VentureBeat & Dean Takahashi
Is Ultra-Wideband the next big wireless technology, or just more hype?
Ahead of Apple’s fall iPhone event, Samsung called Ultra-Wideband „the next big thing in wireless tech.“ Here’s why both companies are betting big on UWB. AR/VR – VentureBeat & Jeremy Horwitz
Nreal Light AR glasses add VR lenses, launch August 21 in South Korea
The long-awaited consumer release of Nreal’s Android phone-ready AR glasses will happen first in South Korea, including cellular carrier subsidies. AR/VR – VentureBeat & Jeremy Horwitz
Qualcomm expects all-in-one 5G XR viewers in 1-4 years, glasses in 5-10
The key chipmaker behind AR and VR headsets is preparing for a three-stage rollout as XR wearables transition from phone-tethered to standalone 5G glasses. AR/VR – VentureBeat & Jeremy Horwitz
HTC launches Vive Sync app to let remote teams collaborate in VR
HTC has launched a VR collaboration and meeting app for enterprises as the Taiwanese tech company looks to capitalize on the rapid shift to remote working. AR/VR – VentureBeat & Paul Sawers