Meow Wolf, Anthos team for multi-cloud app management in art shows

SADA is helping Meow Wolf with multi-cloud app management for immersive art experiences at its permanent multimedia installations. AR/VR – VentureBeat & Corinna Makris

Google opens Meet calls on Glass for all Workspace users

Google has announced that all Workspace customers can now access Google Meet through Glass Enterprise Edition 2. AR/VR – VentureBeat & Paul Sawers

Verizon pitches gamers on the 5G future and inclusion

Verizon is at the Electronic Entertainment Expo (E3) online event today to pitch gamers on why they should care about 5G. AR/VR – VentureBeat & Dean Takahashi

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Verizon taps Dreamscape Immersive for VR content for 5G

Verizon Communications has tapped Dreamscape Immersive to make virtual reality experiences in rich environments for 5G networks AR/VR – VentureBeat & Dean Takahashi

Here debuts enterprise XR- and 5G-ready 3D models of 75 major cities

One of the world’s top map and location platform companies is offering access to 75 cities worth of 3D models, accurate to a sub-meter level. AR/VR – VentureBeat & Jeremy Horwitz

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Sensorium and Mubert develop AI-driven DJs for virtual reality concerts

Sensorium has teamed up with Mubert to develop AI-driven DJs that can make AI-created music at virtual concerts in virtual reality. AR/VR – VentureBeat & Dean Takahashi

Samsung: Expect 6G in 2028, enabling mobile holograms and digital twins

Samsung said today that the next generation mobile standard, 6G, may arrive earlier than initially expected, further boosting data rates for future XR apps. AR/VR – VentureBeat & Jeremy Horwitz

Qualcomm’s Wi-Fi 6E chips support wireless VR headsets, packed spaces

The latest wireless chips for smartphones and routers will deliver up to twice the speed of prior options, plus ultra-low latency for VR and 3D displays. AR/VR – VentureBeat & Jeremy Horwitz

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How developers are squeezing opportunity from mobile gaming

Idil Canal, the general manager of Max at AppLovin, joins How Games Make Money to talk about the opportunities still available in the mobile-gaming market. AR/VR – VentureBeat & Jeff Grubb

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How developers are squeezing opportunity from mobile gaming

Idil Canal, the general manager of Max at AppLovin, joins How Games Make Money to talk about the opportunities still available in the mobile-gaming market. AR/VR – VentureBeat & Jeff Grubb