Meta’s VR division lost $3.3B on $877M in revenue in Q4

Meta reported that its VR business generated $877 million in revenue in the fourth quarter, up from $717 million a year earlier. AR/VR – VentureBeat & Dean Takahashi

Why Nvidia’s bottom-up approach to the metaverse will win

Nvidia’s offer of free Omniverse licenses to artists and creatives is a way to grow the metaverse via grassroots. AR/VR – VentureBeat & Jerod Venema, LiveSwitch

Why the metaverse experience isn’t quite a CX revolution yet

While the metaverse isn’t yet the CX experience we’ve been waiting for, emerging tech is already changing how customers interact with brands. AR/VR – VentureBeat & Valerias Bangert

Even early enterprise metaverse solutions are at least 3-5 years away

The metaverse as a whole will take at least a decade to be realized, but subsets of it will emerge sooner. AR/VR – VentureBeat & Jack Gold, J.Gold Associates

Emerge brings physical touch to the metaverse

Emerge today announced the launch of the Emerge Home system, which lets you use your hands in the metaverse. AR/VR – VentureBeat & Dean Takahashi

The danger of AI micro-targeting in the metaverse

In the metaverse, AI agents that look and act like any other users will target us on behalf of paying advertisers. AR/VR – VentureBeat & Louis Rosenberg, Unanimous A.I.

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Why representation now means a much better metaverse-to-come

At GamesBeat Summit, industry experts discuss what’s needed to design and build an inclusive, representative metaverse, and why it matters. AR/VR – VentureBeat & VB Staff

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Epic Games’ Kim Libreri on how real the metaverse can look

Kim Libreri, the chief technology officer of Epic Games, talks with Dean Takahashi about how real the metaverse will really look. AR/VR – VentureBeat & Dean Takahashi

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GamesBeat Summit: Into the Metaverse 2 opening speech — Blue shirt or red shirt?

Here’s a transcript of Dean Takahashi’s opening speech at the GamesBeat Summit: Into the Metaverse 2 event. AR/VR – VentureBeat & Dean Takahashi

Virtual reality game studio Alta raises $12.4M

Virtual reality game studio Alta has raised $12.4 million in a funding round that shows that „metaverse“ companies are in a boom. AR/VR – VentureBeat & Dean Takahashi