A study showed that 70% of consumers who have visited a virtual store have made a purchase, according to a survey by Obsess. AR/VR – VentureBeat & Dean Takahashi
Sony reveals most-downloaded PlayStation games in 2021
Letting us in on the business side of things, Sony has published it’s top selling games on Playstation for 2021. AR/VR – VentureBeat & Jason McMaster
Report: Data and enterprise automation will drive tech and media spending to $2.5T
New companies are delivering infrastructure, tools, and apps that will enable all enterprises to operate as if they were major tech companies. AR/VR – VentureBeat & VB Staff
Nvidia’s transformation into a full-stack computing company
Nvidia unveiled its full-stack vision of innovative tech for enterprises including AI, virtual worlds, health care, and pizza. AR/VR – VentureBeat & David F. Carr
Samsung invests in DigiLens XR glasses firm at valuation over $500M
DigiLens has raised funding from Samsung in a round that values the augmented reality smart glasses makers at more than $500 million. AR/VR – VentureBeat & Dean Takahashi
Why game companies like Sony are using anti-cheat and anti-piracy technology (VB Live)
Join VB’s Dean Takahashi and others to learn how game developers can protect their franchise, reputation, and revenue. AR/VR – VentureBeat & VB Staff
Transform 2021 puts the spotlight on women in AI
VB EVENT: VentureBeat is proud to bring back the Women in AI Breakfast and Awards online for Transform 2021. In the male-dominated tech industry, women are constantly faced with the gender equity gap. There is so much work in the tech industry to become more inclusive of bridging the gender gap while at the same time creating […]