GamesBeat Summit Digital takes place on April 28 and April 29, Tuesday and Wednesday. Here’s the full agenda of 120 speakers and 59 sessions. AR/VR – VentureBeat & Dean Takahashi
Sine Wave Entertainment launches Breakroom 3D social hub for remote teams in VR, PC, or mobile devices
Sine Wave Entertainment, which sought to build a Second Life style experience in virtual reality, has launched its Breakroom 3D social hub for remote teams. AR/VR – VentureBeat & Dean Takahashi
Blade’s Shadow adds multiple pricing tiers for low-end and high-end cloud gaming
Blade said its Shadow service is adding new tiers of pricing to its subscription model so that its cloud gaming customers can choose the right plan. AR/VR – VentureBeat & Dean Takahashi
Talespin raises $15 million for AR/VR enterprise training
Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training. AR/VR – VentureBeat & Dean Takahashi
HTC’s Vive Pro Eye headset drops to $799 as lower-end model sells out
The most deluxe HTC Vive VR headset becomes more affordable, setting the stage for an even higher-end Cosmos model with XR sensors to debut later this year. AR/VR – VentureBeat & Jeremy Horwitz
GDC ‘postponed’ as multiple participants pull out over coronavirus fears
GDC is cancelled. Organizers decided not to hold the event after multiple companies pulled out due to fears about the spread of coronavirus. AR/VR – VentureBeat & Jeff Grubb
Unity drops out of GDC as coronavirus fears mount
Unity CEO John Riccitiello announced today that the company is pulling out of this year’s Game Developers Conference in San Francisco. AR/VR – VentureBeat & Mike Minotti
HTC teases Vive Proton ‘display headset’ concept for 5G smartphones
HTC has revealed concepts for what it alternately calls „all-in-one“ or „all-in-two“ mixed reality headsets, the latter possibly reliant on 5G smartphones. AR/VR – VentureBeat & Jeremy Horwitz
HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates
The PC-tethered VR headset maker is back with a new collection of standalone packages and faceplates, hoping to broaden Cosmos‘ appeal at different prices. AR/VR – VentureBeat & Jeremy Horwitz
Snapchat adds lava and water AR Lenses using ground segmentation and ML
The social network’s AR investments continue to pay off, as it can now use machine learning and computer vision segmentation to replace land with liquid. AR/VR – VentureBeat & Jeremy Horwitz