GamesBeat Summit Digital: Here’s our final agenda for April 28-29

GamesBeat Summit Digital takes place on April 28 and April 29, Tuesday and Wednesday. Here’s the full agenda of 120 speakers and 59 sessions. AR/VR – VentureBeat & Dean Takahashi

Logo spatialcomputing.info Nicht die Mona Lisa
Sine Wave Entertainment launches Breakroom 3D social hub for remote teams in VR, PC, or mobile devices

Sine Wave Entertainment, which sought to build a Second Life style experience in virtual reality, has launched its Breakroom 3D social hub for remote teams. AR/VR – VentureBeat & Dean Takahashi

Blade’s Shadow adds multiple pricing tiers for low-end and high-end cloud gaming

Blade said its Shadow service is adding new tiers of pricing to its subscription model so that its cloud gaming customers can choose the right plan. AR/VR – VentureBeat & Dean Takahashi

Talespin raises $15 million for AR/VR enterprise training

Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training.  AR/VR – VentureBeat & Dean Takahashi

HTC’s Vive Pro Eye headset drops to $799 as lower-end model sells out

The most deluxe HTC Vive VR headset becomes more affordable, setting the stage for an even higher-end Cosmos model with XR sensors to debut later this year. AR/VR – VentureBeat & Jeremy Horwitz

GDC ‘postponed’ as multiple participants pull out over coronavirus fears

GDC is cancelled. Organizers decided not to hold the event after multiple companies pulled out due to fears about the spread of coronavirus. AR/VR – VentureBeat & Jeff Grubb

Unity drops out of GDC as coronavirus fears mount

Unity CEO John Riccitiello announced today that the company is pulling out of this year’s Game Developers Conference in San Francisco. AR/VR – VentureBeat & Mike Minotti

HTC teases Vive Proton ‘display headset’ concept for 5G smartphones

HTC has revealed concepts for what it alternately calls „all-in-one“ or „all-in-two“ mixed reality headsets, the latter possibly reliant on 5G smartphones. AR/VR – VentureBeat & Jeremy Horwitz

HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates

The PC-tethered VR headset maker is back with a new collection of standalone packages and faceplates, hoping to broaden Cosmos‘ appeal at different prices. AR/VR – VentureBeat & Jeremy Horwitz

Snapchat adds lava and water AR Lenses using ground segmentation and ML

The social network’s AR investments continue to pay off, as it can now use machine learning and computer vision segmentation to replace land with liquid. AR/VR – VentureBeat & Jeremy Horwitz