GameDriver makes software that automates the QA process for game developers. AR/VR – VentureBeat & Jason McMaster
How Tobii is expanding eye-tracking into new markets
Anand Srivatsa is the new CEO of Tobii, which is trying to find new applications for its groundbreaking eye-tracking technology. AR/VR – VentureBeat & Dean Takahashi
Sandbox VR: Location virtual reality is making its comeback
Steve Zhao talks with GamesBeat about reopening the Sandbox VR virtual reality entertainment locations in the U.S. AR/VR – VentureBeat & Dean Takahashi
Peggy Johnson interview: How Magic Leap is getting traction with its enterprise pivot
Peggy Johnson, the new CEO of Magic Leap, is encouraged at how Magic Leap is gaining traction with its enterprise pivot. AR/VR – VentureBeat & Dean Takahashi
Neal Stephenson & Co. turn failed Magic Leap AR project into an Audible drama
Neal Stephenson, Sean Stewart, and Austin Grossman have created a nine-hour audio drama salvaged from Magic Leap’s ambitious AR work. AR/VR – VentureBeat & Dean Takahashi
Rodney Ascher: Why A Glitch in the Matrix feels so real
A Glitch in the Matrix is a new film by Rodney Ascher about simulation theory, which is a fascinating confluence of science fiction and fact. It’s about people who believe that we are living in a computer simulation, and that nothing about reality is real. The idea was first posed in a 1977 speech by […]
Connections and inspirations between science fiction, tech, and games
Dean Takahashi, Ramez Naam, and Tim Chang talk about the connections and inspirations between science fiction, tech, and games. AR/VR – VentureBeat & Dean Takahashi
Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits
Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi
How BigBox VR designed its Population: One vertical combat for virtual reality
Population: One debuts as a battle royale game in VR with 18 players in a match. The game arrives on multiple platforms on October 22. AR/VR – VentureBeat & Dean Takahashi