GameDriver releases Eponymous IX, receives seed funding

GameDriver makes software that automates the QA process for game developers. AR/VR – VentureBeat & Jason McMaster

Rec Room’s Nick Fajt interview — Building a cross-platform metaverse

Born from virtual reality, Rec Room has expanded its platforms and raised $100M. Now it’s among the contenders to build the metaverse. AR/VR – VentureBeat & Dean Takahashi

How Tobii is expanding eye-tracking into new markets

Anand Srivatsa is the new CEO of Tobii, which is trying to find new applications for its groundbreaking eye-tracking technology. AR/VR – VentureBeat & Dean Takahashi

Sandbox VR: Location virtual reality is making its comeback

Steve Zhao talks with GamesBeat about reopening the Sandbox VR virtual reality entertainment locations in the U.S. AR/VR – VentureBeat & Dean Takahashi

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Peggy Johnson interview: How Magic Leap is getting traction with its enterprise pivot

Peggy Johnson, the new CEO of Magic Leap, is encouraged at how Magic Leap is gaining traction with its enterprise pivot. AR/VR – VentureBeat & Dean Takahashi

Neal Stephenson & Co. turn failed Magic Leap AR project into an Audible drama

Neal Stephenson, Sean Stewart, and Austin Grossman have created a nine-hour audio drama salvaged from Magic Leap’s ambitious AR work. AR/VR – VentureBeat & Dean Takahashi

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Rodney Ascher: Why A Glitch in the Matrix feels so real

A Glitch in the Matrix is a new film by Rodney Ascher about simulation theory, which is a fascinating confluence of science fiction and fact. It’s about people who believe that we are living in a computer simulation, and that nothing about reality is real. The idea was first posed in a 1977 speech by […]

AR/VR – VentureBeat & Dean Takahashi

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Connections and inspirations between science fiction, tech, and games

Dean Takahashi, Ramez Naam, and Tim Chang talk about the connections and inspirations between science fiction, tech, and games. AR/VR – VentureBeat & Dean Takahashi

Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits

Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi

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How BigBox VR designed its Population: One vertical combat for virtual reality

Population: One debuts as a battle royale game in VR with 18 players in a match. The game arrives on multiple platforms on October 22. AR/VR – VentureBeat & Dean Takahashi