Driving Game Growth: A day-one roundup of the all-digital GamesBeat event

From privacy changes to evolutions in mobile game monetization, and more, here’s a taste of each of all the sessions at Driving Game Growth. AR/VR – VentureBeat & VB Staff

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Diversity isn’t just about inclusion in gaming — it’s smart business, too

Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model that desperately needs full saturation in every facet of every industry. In this particular panel during GamesBeat’s Driving Game Growth & […]

AR/VR – VentureBeat & Amanda Farough

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Language is the ‘bare minimum’ of culturalization in game development

Adapting your game for other countries goes far beyond translation and localization. Story, mechanics, and monetization must fit the culture. AR/VR – VentureBeat & Aron Garst

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E3, Gamescom, and other big events remain vital to the game industry

Major game events have played a significant role in creating excitement, even when the pandemic forced organizers to host events online. AR/VR – VentureBeat & Aron Garst

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Mergers and acquisitions: Behind game industry deals during a pandemic

Games saw more than 1,500 deals worth $43 billion during 2020, making it the industry darling. What’s in store in 2021? AR/VR – VentureBeat & Amanda Farough