Building on its long legacy in 2D design tools, Adobe has launched its Substance 3D tools for immersive creation. AR/VR – VentureBeat & Dean Takahashi
Breakroom teams up with High Fidelity to bring 3D audio to online meetings
Social meeting space Breakroom has integrated High Fidelity’s 3D audio into its virtual world for social and business events. AR/VR – VentureBeat & Dean Takahashi
Western Digital launches UFS 3.1 flash memory for new generation of 5G smartphones
Western Digital announced its second-generation UFS 3.1 flash memory storage solution for a new generation of 5G smartphones. AR/VR – VentureBeat & Dean Takahashi
Kojima conspiracies, final E3 thoughts, and more | GamesBeat Decides 201
Hideo Kojima is still negotiating to make a game with Xbox, and that deal is almost certainly going to close soon. You should listen to me. AR/VR – VentureBeat & Jeff Grubb
Why game companies like Sony are using anti-cheat and anti-piracy technology (VB Live)
Join VB’s Dean Takahashi and others to learn how game developers can protect their franchise, reputation, and revenue. AR/VR – VentureBeat & VB Staff
Verizon pitches gamers on the 5G future and inclusion
Verizon is at the Electronic Entertainment Expo (E3) online event today to pitch gamers on why they should care about 5G. AR/VR – VentureBeat & Dean Takahashi
Neal Stephenson & Co. turn failed Magic Leap AR project into an Audible drama
Neal Stephenson, Sean Stewart, and Austin Grossman have created a nine-hour audio drama salvaged from Magic Leap’s ambitious AR work. AR/VR – VentureBeat & Dean Takahashi
Quintar’s AR sports platform is about enhancing the game at home or the stadium
Quintar announced its Q.reality AR sports platform, which can enhance live feeds of games or put them on your tabletop. AR/VR – VentureBeat & Jason Wilson