Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry. AR/VR – VentureBeat & Rob Martin

Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits

Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi

GamesBeat + Oculus present: “Science fiction, tech, and games” in VR

Science fiction, tech, and games inspire each other; what was once science fiction is becoming technological fact. AR/VR – VentureBeat & VB Staff

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Component shortages hit PS5, will Battlefield go free-to-play, and more | GB Decides 182

The PS5 is facing component shortages that may hurt its sales in the first year, but it’s not just the PS5 that is affected. AR/VR – VentureBeat & Jeff Grubb

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The blockchain-based virtual world that can help usher in the metaverse

This virtual world based on blockchain has an approach to perpetual, player-owned tokens that could point the way toward the metaverse. AR/VR – VentureBeat & VB Staff

60 Oculus virtual reality titles have generated more than $1 million in revenue

Facebook’s Oculus division has picked up momentum, and the company said more 60 virtual reality games and apps on the Oculus Quest VR headset platform have generated more than $1 million in revenue. In a blog post, Facebook Reality Labs’ Mike Verdu said that six titles have generated more than $10 million in revenue on […]

AR/VR – VentureBeat & Dean Takahashi

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Community, connection, and vulnerability in the metaverse

Megan Fitzgerald, Jessica Freeman, and Lauren Bigelow talk about the ways the metaverse will change how we connect in 2D and 3D. AR/VR – VentureBeat & VB Staff

Russian mobile game publisher Nexters will go public via a SPAC at $1.9 billion value

Mobile game developer Nexters announced it will go public, raising money at a $1.9 billion enterprise value via a SPAC deal. AR/VR – VentureBeat & Dean Takahashi

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“We’re only just scratching the surface”: The potential of 5G in creating the metaverse

Joost van Dreunen was joined by Ronan Dunne and John Hanke to share their perspectives on the promise of 5G and the metaverse. AR/VR – VentureBeat & VB Staff

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The DeanBeat: Our 360-degree view of the metaverse ecosystem

Our GamesBeat Summit: Into the Metaverse gave us a 360-degree view of the metaverse ecosystem as its being built. AR/VR – VentureBeat & Dean Takahashi