Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. Needless to say, this initial demo had several flaws, and didn’t really take the limitations of […]

The post Case Study: The Design Behind ‘Cubism’s’ Hand-tracking appeared first on Road to VR.

Road to VR & Road to VR

Logo spatialcomputing.info Nicht die Mona Lisa
How a Solo Indie Developer Built the Best Rated Game on Oculus Quest
Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a solo indie developer Thomas Van Bouwel as a side project, the game impressively holds the highest user rating among all Quest apps with more than 100 reviews, according to our latest ranking. We reached to Van Bouwel to […]

The post How a Solo Indie Developer Built the Best Rated Game on Oculus Quest appeared first on Road to VR.

Road to VR & Road to VR