The DeanBeat: The Final Hours of Half-Life: Alyx gives us a much-needed peek inside Valve

Geoff Keighley followed the creation of Half-Life: Alyx over four years and he published a peek inside Valve as a Steam app on Thursday. AR/VR – VentureBeat & Dean Takahashi

Half-Life: Alyx update adds unassuming but impressive liquid effect to bottles

An amazing new detail arrives in the latest Half-Life: Alyx 1.4 update: Bottles now have liquid in them. No, seriously, it’s pretty impressive. AR/VR – VentureBeat & Jamie Feltham, Upload VR

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Skydance Interactive’s Pete Akeman: We’re about to see the ‘second generation’ of VR gameplay

Skydance Interactive’s Pete Akermann discusses the challenges and next generation of large-scale VR development at GamesBeat Summit 2020. AR/VR – VentureBeat & Aron Garst

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Modders enable Hammer custom map support in Half-Life: Alyx

Community modders found a way to enable support for Half-Life: Alyx assets in Hammer, Valve’s authoring tool, allowing users to create custom playable maps. AR/VR – VentureBeat & Harry Baker, UploadVR

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GamesBeat Decides 143 — Is Half-Life: Alyx the future?

Half-Life: Alyx is a the new VR game from Valve Software that further explores the Half-Life universe. Mike Minotti share his review thoughts. AR/VR – VentureBeat & Jeff Grubb

Half-Life: Alyx interview — Reviving an iconic franchise with VR

GamesBeat chatted with Half-Life: Alyx designer Greg Coomer and animator James Benson about the challenges of bringing the series to VR. AR/VR – VentureBeat & Mike Minotti

Half-Life: Alyx review — A great VR game for the wrong time

Half-Life: Alyx is one of the most immersive and impressive VR games out there. If you’re a fan of VR or of Half-Life, it’s an easy recommendation. AR/VR – VentureBeat & Mike Minotti

Valve’s Index VR headset goes back on sale March 9

Valve Index VR kits will be available to purchase again on at 10 a.m. Pacific time on Monday, March 9. AR/VR – VentureBeat & Ian Hamilton, UploadVR