Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: Today marks the eight year anniversary of Beat Saber’s Early Access release. […]

The post VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
These Clever Tools Make VR Way More Immersive – Inside XR Design

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. You can find the complete video below, or continue reading for an adapted text version. Intro Today we’re going to talk about […]

The post These Clever Tools Make VR Way More Immersive – Inside XR Design appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite

It’s a rare treat when we get a VR game with the scope and scale of Horizon Call of the Mountain, let alone to see a much-loved IP reimagined specifically for the medium. Made exclusively for PSVR 2, the game was built collaboratively between studios Guerrilla Games and Firesprite, both part of PlayStation Studios. We sat […]

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]

The post VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR appeared first on Road to VR.

Road to VR & Ben Lang

Inside VR Design: The Interface of ‘Electronauts’
Inside VR Design is a pilot for what could become an ongoing series examining specific examples of great VR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable. You can find the complete video below, or continue reading for an adapted text version. Electronauts is a […]

The post Inside VR Design: The Interface of ‘Electronauts’ appeared first on Road to VR.

Road to VR & Ben Lang