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VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: Today marks the eight year anniversary of Beat Saber’s Early Access release. […]

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Road to VR & Ben Lang

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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released three years ago this week, but its insights are as relevant as ever in 2026! In celebration of its […]

The post VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’ appeared first on Road to VR.

Road to VR & Ben Lang

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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: Electronauts was released eight years ago this week! It was featured in the pilot episode of Inside XR Design. Incredibly, Electronauts still has a lot […]

The post VR Design Unpacked: Everyone Should Know These VR Interface Basics appeared first on Road to VR.

Road to VR & Ben Lang