The keynote speakers for the second annual GamesBeat and Facebook Gaming Summit have been announced! Learn more here. AR/VR – VentureBeat & VB Staff
The blockchain-based virtual world that can help usher in the metaverse
This virtual world based on blockchain has an approach to perpetual, player-owned tokens that could point the way toward the metaverse. AR/VR – VentureBeat & VB Staff
Community, connection, and vulnerability in the metaverse
Megan Fitzgerald, Jessica Freeman, and Lauren Bigelow talk about the ways the metaverse will change how we connect in 2D and 3D. AR/VR – VentureBeat & VB Staff
What will it take to make good on the promise of the metaverse?
The “How to Build the Metaverse” panel brings together speakers who tackling the technical challenges in bringing the metaverse to life. AR/VR – VentureBeat & VB Staff
The metaverse will feel alive once ‘storytelling’ becomes ‘storyliving’
The metaverse is esoteric, both defying definition and requiring it. Redefining storytelling as storyliving puts the player at the center. AR/VR – VentureBeat & Amanda Farough
Metaverse startups must heed the mistakes of the past 40 years of virtual worlds
Startups like Playable Worlds and Manticore are taking different approaches to the metaverse and have 40 years of mistakes to learn from. AR/VR – VentureBeat & Jason Wilson
How the metaverse can shake up storytelling with transmedia characters
The metaverse isn’t just an opportunity for a new kind of social world. It can let players create stories across multiple different worlds. AR/VR – VentureBeat & Mike Minotti
How pandemic socialization trends have accelerated the move into virtual spaces
In „Breaking the Fourth Wall,“ panelists talk about how pandemic socialization trends are leading the charge into the metaverse. AR/VR – VentureBeat & VB Staff
Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing
Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else) saw players experience an event from another person’s point of view. It went deeper than what we experience in the real world with virtual reality headsets like […]
Now is the time to experiment with virtual reality design
The pandemic has seen more people turn to VR for social interactions and even work. Now is the time for VR designers to take chances. AR/VR – VentureBeat & Aron Garst