How the metaverse can shake up storytelling with transmedia characters

The metaverse isn’t just an opportunity for a new kind of social world. It can let players create stories across multiple different worlds. AR/VR – VentureBeat & Mike Minotti

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How pandemic socialization trends have accelerated the move into virtual spaces

In „Breaking the Fourth Wall,“ panelists talk about how pandemic socialization trends are leading the charge into the metaverse. AR/VR – VentureBeat & VB Staff

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Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing

Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else)  saw players experience an event from another person’s point of view. It went deeper than what we experience in the real world with virtual reality headsets like […]

AR/VR – VentureBeat & Aron Garst

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Now is the time to experiment with virtual reality design

The pandemic has seen more people turn to VR for social interactions and even work. Now is the time for VR designers to take chances. AR/VR – VentureBeat & Aron Garst

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Roblox CEO Dave Baszucki believes users will create the metaverse

Dave Baszucki, CEO of Roblox, is about to take his company public. And he believes users will be the metaverse. AR/VR – VentureBeat & Dean Takahashi

Ultraleap previews Gemini, an enterprise-ready AR/VR hand-tracking system

The fifth-generation hand-tracking solution enables simultaneous two-hand tracking, which is expected to unlock enterprise use cases. AR/VR – VentureBeat & Jeremy Horwitz

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Diversity isn’t just about inclusion in gaming — it’s smart business, too

Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model that desperately needs full saturation in every facet of every industry. In this particular panel during GamesBeat’s Driving Game Growth & […]

AR/VR – VentureBeat & Amanda Farough

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Language is the ‘bare minimum’ of culturalization in game development

Adapting your game for other countries goes far beyond translation and localization. Story, mechanics, and monetization must fit the culture. AR/VR – VentureBeat & Aron Garst

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E3, Gamescom, and other big events remain vital to the game industry

Major game events have played a significant role in creating excitement, even when the pandemic forced organizers to host events online. AR/VR – VentureBeat & Aron Garst

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Mergers and acquisitions: Behind game industry deals during a pandemic

Games saw more than 1,500 deals worth $43 billion during 2020, making it the industry darling. What’s in store in 2021? AR/VR – VentureBeat & Amanda Farough