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Valve is Open to Bringing SteamOS to Third-party VR Headsets

Valve’s newly announced Steam Frame VR headset will be the first running SteamOS, the company’s Linux-based operating system. But it may not be the last. In the same way that Valve is open to other companies building traditional devices that run SteamOS—handhelds like Lenovo Legion Go S—the company says it’s also open to other companies building VR […]

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Valve Plans to Offer Steam Frame Dev Kits to VR Developers

It’s been multiple years coming, but Valve has finally unveiled Steam Frame, a standalone VR headset capable of streaming flatscreen and PC VR games wirelessly, and playing them natively thanks to its onboard Snadragon SoC. But before you pull out your wallets, Valve is shipping out developer kits first. Steam Frame doesn’t have a price […]

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Valve Announces Steam Machine and New Steam Controller, Designed with Steam Frame Headset in Mind

Valve today unveiled Steam Frame alongside two other new bits of hardware: the SteamOS-running Steam Machine and a new Steam Controller—both of which aim to work seamlessly with Valve’s latest and greatest VR headset. Note: Like Steam Frame, both the new Steam Machine and Steam Controller don’t have confirmed prices or release dates yet, which […]

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Steam Frame vs. Quest 3 Specs: Better PC Streaming, Power & Hackability

Want to know how Valve’s newly announced Steam Frame standalone headset stacks up against the competition? Read on to find out. Steam Frame is a lot like Steam Deck; it can play pretty much all of Steam’s game library out of the box, which includes flatscreen content based on x86 architecture—basically everything on Steam—and also […]

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Steam Frame vs. Valve Index Specs: Wireless VR Gameplay That’s Generations Ahead

Valve announced Steam Frame today, but what’s the difference between the company’s first VR headset, Valve Index? Read on to find out. Index is a tethered PC VR headset that uses the company’s SteamVR tracking standard, requiring laser-emitting basestations that the headset and Index controllers use to localize spatially for room-scale gameplay. You also need […]

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‘Manifold Garden’ Studio to Release Room-scale VR Puzzler ‘Hotel Infinity’ November 13th

Studio Chyr, the team behind flatscreen puzzler Manifold Garden (2019), is bringing an enigmatic VR follow-up to Quest and PSVR 2 this week. Called Hotel Infinity, the game lets you explore the winding halls and grand ballrooms of a mysterious hotel using your own two feet, letting you wander vast areas from your living room without the […]

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Former Magic Leap Engineers Launch No-code AR Creation Platform, Aiming to Be ‘Canva of AR’

Trace, a startup founded by former Magic Leap engineers, today announced the launch of a new augmented reality creation platform the company hopes will become the “Canva of AR”. The News Trace says it’s targeting everyone from global brands to independent creators wanting to build location-based immersive AR content, according to a recent press statement. Notably, […]

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‘Little Critters’ Brings Lighthearted Mixed Reality Home Defense to Quest 3 Today, Trailer Here

Purple Yonder, the studio behind VR city simulator Little Cities (2022), today released a mixed reality action-strategy game for Quest 3 and 3S that challenges you to fortify your real-world home against waves of dastardly little critters. Called Little Critters, the game pits you against a legion of invaders, arming you with a host of virtual traps […]

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Meta Launches Dev Competition with $1.5M Prize Pool, Focusing on Casual & Social VR Content

Meta launched a new developer competition through its Horizon Start program, which could net eligible XR dev teams a good slice of its $1.5 million prize pool. The News Meta’s latest dev competition is seeking to spark “innovative, immersive experiences for Meta Horizon OS,” which will see teams and individual developers compete for a share […]

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Cambridge & Meta Study Raises the Bar for ‘Retinal Resolution’ in XR

It’s been a long-held assumption that the human eye is capable of detecting a maximum of 60 pixels per degree (PPD), which is commonly called ‘retinal’ resolution. Any more than that, and you’d be wasting pixels. Now, a recent University of Cambridge and Meta Reality Labs study published in Nature maintains the upper threshold is actually […]

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