VR Experience Simulates The Feeling Of LSD & Mushrooms

Could virtual psychedelics have a positive impact on our mental health? Isness-D is a therapeutic VR experience capable of inducing a sense of self-transcendence similar to a medium dose of LSD or magic mushrooms. The app was developed by David Glowacki, a scientist and digital artist who suffered a near-death experience roughly 15 years ago. […]

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VRScout & Kyle Melnick

Augmented Books Are On The Way According To Researchers

Augmented reality (AR) technology adds a whole new dimension to paperback books. Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing […]

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VRScout & Kyle Melnick

Hugo Boss Lets Shoppers Build A Digital Mannequin Using AR

Virtually try on high-end clothing using Reactive Reality’s PICTOFiT technology. There’s nothing worse than purchasing a new article of clothing only to discover it doesn’t fit your particular body type. This is especially true when it comes to e-commerce, which offers little to no opportunity for customers to try before they buy. Luxury fashion house […]

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VRScout & Kyle Melnick

Meta’s PC VR Dominance Continues as Quest 2 Passes New Milestone
Quest 2 quickly rose to become the most-used VR headset on Steam, but last month it crossed a new milestone as the majority of headsets used on the platform. Quest 2’s aggressive price point and ability to be used as both a standalone and PC VR headset propelled it to become the most-used VR headset […]

Road to VR & Ben Lang

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5 VR Games Perfect For Beginner Players

You can’t go wrong with the following games and apps! With VR having officially gone mainstream, more people than ever find themselves picking up a headset to see what all the fuss is about. Whether you’re on a standalone VR device such as the Meta Quest 2 or one of the many PC VR headsets […]

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VRScout & Kyle Melnick

Attend A Metaverse Job Fair In VR Later This Month

Connect with immersive technology professionals in VR via Mozilla Hubs. Interested in working in the field of immersive technology? Then you’ll definitely want to check out Active Replica’s inaugural XR Career and Opportunity Fair, a virtual job fair taking place later this month in the metaverse. Those interested can attend the limited-time event in VR […]

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VRScout & Kyle Melnick

Preview: ‘Red Matter 2’ is Raising the Bar on Quest 2 Graphics & Doubling Down on Interactivity
Due out in just two weeks, Red Matter 2 is promising to up the ante over its already well regarded predecessor, this time being built from the ground up to look as good as possible on Quest 2. We got to sample the game to see how it’s shaping up ahead of release. Developer Vertical […]

Road to VR & Ben Lang

The VR Awards Announce 2022 Finalists

The prestigious VR ceremony returns with a live in-person event in Rotterdam, Netherlands. For the past six years, the Academy of International Extended Reality (AIXR) has been recognizing incredible ground-breaking milestones in the VR industry with its annual VR Awards. Past winners have included hardware such as the Meta Quest 2 headset, social media influencers like […]

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VRScout & Bobby Carlton

The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in […]

Road to VR & Road to VR

Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers
Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company’s controllerless hand-tracking tools. Controllerless hand-tracking has been available on Quest for years at this point, and while it’s a more accessible input modality than using controllers, controllers are still the main form […]

Road to VR & Ben Lang