Manus Begins Pre-orders for Latest VR Gloves, Quantum Metagloves
VR glove creator Manus has launched pre-orders for its latest device, Quantum Metagloves, an input solution targeted at enterprise users. The Netherlands-based company is looking to offer up more precise finger tracking than not only its past VR gloves, but also optical trackers current used in the industry. Manus launched pre-orders for Quantum Metagloves last week, […]

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Road to VR & Scott Hayden

The HoloLens 2 AR Headset Can Now Be Used While Driving

Microsoft has partnered with German automotive manufacturer Volkswagon to develop an AR (augmented reality) GPS navigation system powered by Microsoft’s HoloLens 2 mixed reality headset. The ‘Moving Platform’ feature, as it’s referred to by Microsoft, is designed to assist Volkswagon drivers by providing them with real-time navigation and safety information during their commutes. “We think […]

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VRScout & Kyle Melnick

Researchers Show Full-body VR Tracking with Controller-mounted Cameras
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although it’s possible to achieve full-body tracking in VR today, it requires the use of extra hardware that needs to be strapped onto your body […]

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Road to VR & Ben Lang

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VR Developer Closes Russian Office Amid Invasion Of Ukraine

The developers behind Jentrix and Requisition VR show their support for the Ukraine. London-based VR game studio Arcadia announced recently that it has shut down its Moscow branch as a direct result of the ongoing Russian invasion of Ukraine. The company provided an officia statement on the matter last week via Twitter. According to Arcadia, […]

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VRScout & Kyle Melnick

Are Human-Powered Motion Simulators The Future Of VR?

Sometimes, less is more. A new VR motion simulator from a company called Kinerse is making waves online thanks to its human-powered design that removes the need for external power. Instead of relying on motors or electronic actuators, this “passive motion platform” uses your own weight to simulate physical movement via a simple lever system. […]

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VRScout & Kyle Melnick

Meta to Merge ‘Venues’ Event Space into ‘Horizon Worlds’ Social VR Platform
Horizon Worlds is Meta’s social VR platform for Quest 2 and Rift which includes ways for users to explore together, create their own rooms, and play mini-games. The company is making good on its vision to mold the social platform into more of a monolithic metaverse app by folding its live event app Horizon Venues entirely into […]

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Road to VR & Scott Hayden

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Stop What You’re Doing And Watch These 5 VR Films

The future of storytelling is looking bright. With all this attention on gaming, it’s easy to forget that VR can be a powerful narrative tool in the hands of an experienced filmmaker. The technology offers storytellers the unique opportunity to immerse audiences in ways that would be impossible or considerably more expensive to replicate using […]

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VRScout & Kyle Melnick

Meta’s VR Events Platform Venues Is Joining Horizon Worlds

The company says that Horizon Worlds will be available in additional countries sometime this summer. Meta yesterday announced plans to merge its VR live events platform, Horizon Venues, with its growing VR metaverse, Horizon Worlds, offering users a one-stop social platform accessible via the Meta Quest 2 VR headset. Since its launch back in 2020, […]

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VRScout & Kyle Melnick

Meta Shows Off Wrist-worn XR Controller Prototype to Ray-Ban Parent EssilorLuxottica
Meta CEO Mark Zuckerberg showed off a prototype of the company’s wrist-worn XR controller this week to EssilorLuxottica, the Italian parent company behind the Ray-Ban Stories camera glasses and a host of other conventional luxury eyewear brands. Although outwardly it appears to be similar to what the company revealed last year, it’s a definitely vote […]

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Road to VR & Scott Hayden

NVIDIA Researchers Demonstrate Ultra-thin Holographic VR Glasses That Could Reach 120° Field-of-view
A team of researchers from NVIDIA Research and Stanford published a new paper demonstrating a pair of thin holographic VR glasses. The displays can show true holographic content, solving for the vergence-accommodation issue. Though the research prototypes demonstrating the principles were much smaller in field-of-view, the researchers claim it would be straightforward to achieve a […]

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Road to VR & Ben Lang