Meta’s Social VR Metaverse Is Growing At A Rapid Pace

A company spokesperson confirmed that Horizon Worlds and Horizon Venues have a combined user base of over 300,000. Meta (formerly Facebook) launched the official open beta for its still-in-development VR social metaverse Horizon Worlds late last year on Meta Quest and Meta Quest 2 headsets. Roughly three months later and the much-talked-about platform already boasts […]

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VRScout & Kyle Melnick

5G Neckband Lets You Access The Metaverse Anytime, Anywhere

This next-generation wearable could have a major impact on VR & AR technology. As the metaverse continues to grow at a rapid pace, having access to a reliable 5G connection is going to become more important to the average user. To help keep people connected, Motorola and Lenovo have partnered to develop the 5G Neckband, […]

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VRScout & Bobby Carlton

Meta’s ‘Horizon’ Social VR Platform Surpasses 300,000 Users in 3 Months
Meta opened its Horizon Worlds social VR platform in December, rolling out its proto-metaverse project to Quest users in the US and Canada. During an all-hands company call this past week—where CEO Mark Zuckerberg dubbed Meta employees ‘metamates’—the company announced its Horizon platform has now exceeded 300,000 users. Meta’s chief product officer Chris Cox made a statement during […]

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Road to VR & Scott Hayden

‘STRIDE’ Studio Announces Sci-Fi Roguelite ‘OUTLIER’, Coming to SteamVR in March
Joy Way, the studio behind VR titles STRIDE and AGAINST, announced it has another game in the early access pipeline. Called OUTLIER, the sci-fi roguelite is headed to Steam next month, with a version for Quest planned for 2022. Outlier is offering up procedurally-generated levels, an array of weapons and characters, and is taking inspiration from indie greats such as Risk of […]

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Road to VR & Scott Hayden

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How To Play 2D Games Inside Your Favorite VR Games

“Yo dog, we heard you like video games…” We’ve all been there. You’ve just finished an intense round of (insert your favorite VR game here) and one of your friends steps away to use the restroom or grab a quick bite to eat, leaving you and the rest of your party waiting patiently in the […]

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VRScout & Kyle Melnick

VR Social Platform VRChat Adds Face Tracking For Avatars

Use a drum pad to control your ears, change outfits when you receive a Twitch donation, and more using Avatar OSC. VRChat, widely known as the Wild West of the metaverse, today announced the beta launch of a new feature called Avatar OSC that allows you to control your in-game avatar in unique new ways. […]

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VRScout & Kyle Melnick

VR Mech Game ‘Vox Machinae’ Coming to Quest 2 in March Alongside Campaign Update
Cult favorite VR mech game Vox Machinae is about to see some big changes come early March. The title is now slated to launch on Quest 2 for the first time, which will happen simultaneously alongside a major update that will add a full campaign. If there’s two things that developers Space Bullet Corp have heard […]

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Road to VR & Ben Lang

Music Creation Sandbox ‘Virtuoso’ Releasing on Quest & SteamVR in March
Virtuoso, a VR music creation sandbox from developer Really Interactive, is officially launching on Meta Quest and SteamVR headsets next month, bringing with it an easy-to-learn interface that aims to make anyone feel like a musical wunderkind. Virtuoso was previously available on Quest via App Lab, and Rift via its Early Access program, however now the […]

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Road to VR & Scott Hayden

‘No Man’s Sky’ Sentinel Update Brings Combat Overhaul, Graphics Bump for PS4 Pro
No Man’s Sky’s redemption arc isn’t over yet, as the open universe space sim has added some new combat challenges to the game in its 3.8 update, dubbed ‘Sentinel’. If you’re playing on PSVR via PlayStation 4 Pro, the update also includes a bump in image quality. Hello Games released its latest update on all supported […]

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Road to VR & Scott Hayden

Meta Says Full-body Tracking Probably Not Viable with Inside-out Headsets
Much ado has been made about Meta’s latest avatars which juxtapose impressive expression against, well… a complete lack of legs. While full-body tracking is both desirable and achievable today with outside-in tracking systems, Meta doesn’t think it’s viable with inside-out tracking on headsets like Quest 2. However, the company say it’s investigating ‘fake’ legs instead. […]

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Road to VR & Ben Lang