How big data could form the cornerstone of the metaverse

Businesses that embrace the metaverse and leverage big data and BI now will set themselves apart in the brave new world of marketing and CX. AR/VR – VentureBeat & Dmytro Spilka, Solvid

Meta increases the price of Meta Quest 2 VR headsets by $100

Just a day ahead of its second-quarter earnings report, Meta said it would increase the price of its Meta Quest 2 virtual reality headsets by $100 each. AR/VR – VentureBeat & Dean Takahashi

Hackers can see what you’re doing in VR via Big Brother malware

A new malware, called Big Brother, is preying on Android-based VR setups, allowing attackers to record and view VR headsets. AR/VR – VentureBeat & Erron Kelly

The DeanBeat: RP1 simulates putting 4,000 people together in a single metaverse plaza

RP1 is a metaverse startup that has simulated putting 5,000 people together in a single metaverse plaza, or shard. AR/VR – VentureBeat & Dean Takahashi

Beyond Inclusion builds workforce diversity for the metaverse

Beyond Inclusion is a workforce diversity training program that aims to train people in the technical skills necessary for the metaverse. AR/VR – VentureBeat & Dean Takahashi

VR enthusiasts can finally cut the Facebook cord next month

Meta is doing away with the need for a Facebook account to use its VR headsets, instead rolling out new, similar Meta accounts. AR/VR – VentureBeat & Erron Kelly

Resolution Games reveals record growth in VR/AR game downloads

Resolution Games reports that 2021 was a banner year, with higher game downloads and a talent increase. It’s also acquired Zenz VR. AR/VR – VentureBeat & Rachel Kaser

Echo3D raises $5.5M for cloud authoring tools for 3D, AR, and VR content

Echo3D has raised $5.5 million for cloud authoring of 3D, augmented reality, and virtual reality content. AR/VR – VentureBeat & Dean Takahashi

Rec Room hits 75M lifetime users and $1M in creator payouts for Q1

The social virtual world Rec Room has amassed 75 million lifetime users since 2016, and it paid out more than $1 million for creators in Q1. AR/VR – VentureBeat & Dean Takahashi

Rec Room hits 75M lifetime users and $1M in creator payouts for Q1

The social virtual world Rec Room has amassed 75 million lifetime users since 2016, and it paid out more than $1 million for creators in Q1. AR/VR – VentureBeat & Dean Takahashi