Logo spatialcomputing.info Nicht die Mona Lisa
Luke Ross Releases PC VR Mod Suite for Free, Excluding Contentious ‘Cyberpunk 2077’ Mod

Prolific VR modder Luke Ross has re-released his R.E.A.L. VR mod suite following a DMCA takedown issued by CD Projekt in January for his paywalled Cyberpunk 2077 VR mod—this time making a bulk of the work free for anyone to download. The News Following the Cyberpunk 2077 controversy, Ross pulled all VR mods from his Patreon under the reasoning that piracy of his work had increased […]

The post Luke Ross Releases PC VR Mod Suite for Free, Excluding Contentious ‘Cyberpunk 2077’ Mod appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
Valve Reveals Requirements for Steam Frame Game Certification

Valve has finally revealed a few key requirements games should aim for if they plan on running on the upcoming Steam Frame headset—at least if they want the coveted ‘Steam Frame Verified’ badge. The News In Valve’s ‘Steam Hardware’ talk at this year’s Game Developers Conference (GDC), the company showed off two specific stats that […]

The post Valve Reveals Requirements for Steam Frame Game Certification appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”

Valve’s upcoming standalone VR headset Steam Frame is still shipping sometime this year, the company says, as it is now marked as “coming soon” on the Steam backend. In a hardware news update last month, Valve announced that Steam Frame, Steam Machine, and Steam Controller are all being affected by the wider RAM and storage component shortage. […]

The post Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon” appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
‘Zombie Army VR’ to Close Co-op Online Servers Less Than a Year After Launch

Rebellion announced that Zombie Army VR (2025) is soon losing online co-op, as the studio chalks its up to a change made by the Unity to its underlying game engine. Publisher and co-developer Rebellion Games says in an announcement that Zombie Army VR will be losing online co-op at the “end of March.” The studio, which developed the game alongside […]

The post ‘Zombie Army VR’ to Close Co-op Online Servers Less Than a Year After Launch appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
‘Zombie Army VR’ to Close Co-op Online Servers Less Than a Year After Launch

Rebellion announced that Zombie Army VR (2025) is soon losing online co-op, as the studio chalks its up to a change made by the Unity to its underlying game engine. Publisher and co-developer Rebellion Games says in an announcement that Zombie Army VR will be losing online co-op at the “end of March.” The studio, which developed the game alongside […]

The post ‘Zombie Army VR’ to Close Co-op Online Servers Less Than a Year After Launch appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
SlimeVR Launches Crowdfunding Campaign for Thinner & Lighter Full-Body Trackers

SlimeVR has launched its next crowdfunding campaign, this time looking to get backers excited about its next-gen ‘Butterfly’ body trackers, which promise to be thinner, lighter, and offer a longer-lasting battery. SlimeVR’s crowdfunding campaign for the new Butterfly Trackers quickly crossed its $180,000 funding goal when it went live on February 9th, now sitting at over $347,000 […]

The post SlimeVR Launches Crowdfunding Campaign for Thinner & Lighter Full-Body Trackers appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
SlimeVR Launches Crowdfunding Campaign for Thinner & Lighter Full-Body Trackers

SlimeVR has launched its next crowdfunding campaign, this time looking to get backers excited about its next-gen ‘Butterfly’ body trackers, which promise to be thinner, lighter, and offer a longer-lasting battery. SlimeVR’s crowdfunding campaign for the new Butterfly Trackers quickly crossed its $180,000 funding goal when it went live on February 9th, now sitting at over $347,000 […]

The post SlimeVR Launches Crowdfunding Campaign for Thinner & Lighter Full-Body Trackers appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
‘VRChat’ Breaks All-Time Concurrent User Record with Japanese Anime Concert

VRChat announced it just topped its all-time user peak, bringing in over 150,000 concurrent users to attend a Japanese language concert. VRChat Community Head ‘Tupper’ confirmed on X that the social VR platform hit a new all-time high of 156,716 concurrent users over the weekend. The platform played host to Sanrio Virtual Festival, a music and anime […]

The post ‘VRChat’ Breaks All-Time Concurrent User Record with Japanese Anime Concert appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play

Triangle Factory announced that its Battlefield-inspired VR shooter Forefront is finally coming to PSVR 2. There’s no release date yet beyond the studio’s initial announcement, however Triangle Factory has confirmed that when it does, the 32-player shooter will “support cross play with other VR platforms.” Created by the same studio behind Breachers (2023) and Hyper Dash […]

The post ‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play appeared first on Road to VR.

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There

Cloud Imperium Games (CIG) added experimental PC VR support to Star Citizen late last year, taking a first step in fulfilling a more than decade-old promise. Things are getting increasingly serious though after the release of its second post-VR update. Update Alpha 4.5 initially brought a VR theater and full VR mode to the game in […]

The post ‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There appeared first on Road to VR.

Road to VR & Scott Hayden