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Razer Releases New Quest 3 Accessories With Some Rather Unsurprising Price Tags

Razer announced its Facial Interface and Adjustable Head Strap System for Quest 3 is now available in the US, Canada, and Europe. Priced at $70 each, the accessories essentially are the Quest 3 versions of the previously released Facial Interface and Adjustable Head Strap System for Quest 2, which was released in March 2023. The Facial […]

The post Razer Releases New Quest 3 Accessories With Some Rather Unsurprising Price Tags appeared first on Road to VR.

Road to VR & Scott Hayden

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Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3

Razer hasn’t exactly been all-in when it comes to making VR accessories, although there have been a few bits of VR kit over the years from the RGB-infused gaming hardware giant. This time around Razer says it’s releasing a Quest-branded model of its noise cancelling Hammerhead HyperSpeed earbuds. Announced alongside pre-orders for Quest 3, the […]

Road to VR & Scott Hayden

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New Quest 2 Accessories From Razer Launch With an Unsurprising Price Tag
Razer has officially launched two new Quest 2 accessories. The company is seemingly hoping its brand name will justify hefty prices that are well above similar products on the market. Update (March 23rd, 2023): After announcing a Quest 2 headstrap and facepad at CES back in January, Razer today announced that both are now available […]

Road to VR & Scott Hayden

Razer Launches Free Haptic Authoring Tool for Quest, PS5, & More
Razer, the popular peripheral company, today announced the free release of the Interhaptics haptic authoring tool which is designed to make it faster and easier for developers to create compelling haptic effects for multiple haptic devices. Razer acquired haptic software tool company Interhaptics earlier this year. Having gotten its start building VR haptic peripherals under […]

Road to VR & Ben Lang

The DeanBeat: The game industry rolls with the punches of the coronavirus

Gaming has rolled with the punches of the coronavirus. It demonstrates how resilient game companies are and how they can adapt to almost anything. AR/VR – VentureBeat & Dean Takahashi