Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Formula for Great VR Game Trailers

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep reading, because at the end, I’ll share a checklist of key technical considerations to make your […]

The post VR Design Unpacked: The Formula for Great VR Game Trailers appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Best Shotguns in VR (and what makes them feel great)

Our series Inside XR Design highlights examples of great XR design. Today we’re looking at shotguns in several different VR games to learn what makes them feel great in the player’s hand. In doing so, we’ll uncover the secret to making anything feel great in VR. Editor’s Note: Two of the games feature in this […]

The post VR Design Unpacked: The Best Shotguns in VR (and what makes them feel great) appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: Today marks the eight year anniversary of Beat Saber’s Early Access release. […]

The post VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released three years ago this week, but its insights are as relevant as ever in 2026! In celebration of its […]

The post VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’ appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. Editor’s Note: Half-Life: Alyx has been hailed by many not just as the ‘best VR game’, or ‘best Half-Life‘ game, but even one […]

The post VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’ appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three years ago this week! It was featured in the premiere episode of the reboot of […]

The post VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]

The post VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: Electronauts was released eight years ago this week! It was featured in the pilot episode of Inside XR Design. Incredibly, Electronauts still has a lot […]

The post VR Design Unpacked: Everyone Should Know These VR Interface Basics appeared first on Road to VR.

Road to VR & Ben Lang