Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real
Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 launched earlier this year, but unfortunately its two new key features—Lumen for global illumination lighting and […]

Road to VR & Ben Lang

Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers. […]

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Road to VR & Ben Lang

Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR
Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine […]

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Road to VR & Ben Lang