Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]

The post Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization appeared first on Road to VR.

Road to VR & Ben Lang

Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]

The post Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization appeared first on Road to VR.

Road to VR & Ben Lang

Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. You may recall news back in May that the early access version of Unreal […]

The post Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift appeared first on Road to VR.

Road to VR & Ben Lang