
Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real

Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 launched earlier this year, but unfortunately its two new key features—Lumen for global illumination lighting and […]
Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers. […]
The post Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR appeared first on Road to VR.
Epic Games’ Kim Libreri on how real the metaverse can look
Kim Libreri, the chief technology officer of Epic Games, talks with Dean Takahashi about how real the metaverse will really look. AR/VR – VentureBeat & Dean Takahashi
Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine […]
The post Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR appeared first on Road to VR.
GamesBeat Decides 149: The Endless E3
GamesBeat Decides podcast is back to discuss the latest news with you, and this week that means the faux-E3 that we are currently living under. AR/VR – VentureBeat & Jeff Grubb
