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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 for apps built for the Quest platform. Two of the engine’s headlining features aren’t designed for mobile though, so it’s doubtful we we’ll ever see them on Quest. In a dev blog post announcing the news, Meta says developers who choose to work […]

Road to VR & Scott Hayden

Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real
Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 launched earlier this year, but unfortunately its two new key features—Lumen for global illumination lighting and […]

Road to VR & Ben Lang

Epic Games Raises $2B to Further Expand Its Metaverse Ambitions
Epic Games announced it’s doubled the amount of cash it raised last year to kick off its metaverse ambitions. Now the company, which owns Unreal Engine and popular battle royale shooter Fornite, says it’s secured $2 billion to further build out its future metaverse platforms. Nearly a year after its stunning $1 billion raise, Epic has […]

The post Epic Games Raises $2B to Further Expand Its Metaverse Ambitions appeared first on Road to VR.

Road to VR & Scott Hayden

Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers. […]

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Road to VR & Ben Lang

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Epic Games’ Kim Libreri on how real the metaverse can look

Kim Libreri, the chief technology officer of Epic Games, talks with Dean Takahashi about how real the metaverse will really look. AR/VR – VentureBeat & Dean Takahashi

Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR
Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine […]

The post Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR appeared first on Road to VR.

Road to VR & Ben Lang

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GamesBeat Decides 149: The Endless E3

GamesBeat Decides podcast is back to discuss the latest news with you, and this week that means the faux-E3 that we are currently living under. AR/VR – VentureBeat & Jeff Grubb