Quest is Getting a Third-person Spectator View for Casting
The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Today if a friend wants to watch the action going on inside your Quest game, you can cast your […]

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Road to VR & Ben Lang

Quest is Getting a Third-person Spectator View for Casting
The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Today if a friend wants to watch the action going on inside your Quest game, you can cast your […]

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Road to VR & Ben Lang

‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it. Oculus App Lab is an alternative path for developers to […]

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Road to VR & Ben Lang

What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR
In the decade that I’ve spent studying and reporting on VR I’ve had the fortune of experiencing a wide range of VR game design—a craft which is still far from ‘figured out’. And while I have no intention of becoming a game designer by profession, I thought it might be a good learning exercise to […]

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Road to VR & Ben Lang

Oculus App Lab Lets Devs Distribute Apps on Quest While Bypassing Curation Process
Oculus today introduced a program called App Lab, a new effort which will allow developers to distribute their VR apps on Quest without being subject to a quality review ‘curation’ process. Though apps still need to meet Oculus’ technical guidelines, and won’t appear in the Quest store like formally approved apps, they can be independently […]

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Valve VR Programmer Aims to Extend SteamVR with AR-like Utilities, Launches ‘Aardvark’ Platform in Early Access
Long time Valve VR programmer Joe Ludwig, working in his own capacity, is building an open-source platform to bring AR-like utilities into virtual reality. The project, called Aardvark, is something of an evolution of an extension of VR dashboards as we know them today, bringing new functionality into interactive and spatially-aware ‘gadgets’ that can run […]

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Road to VR & Ben Lang

Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. OpenXR Support for […]

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Road to VR & Ben Lang

Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021
Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Now the company indicates it has “high confidence” that the feature will be deployed in Q1, 2021. Since the launch of Oculus Quest, Facebook has opted to ‘curate’ the Quest […]

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Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
How a Solo Indie Developer Built the Best Rated Game on Oculus Quest
Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a solo indie developer Thomas Van Bouwel as a side project, the game impressively holds the highest user rating among all Quest apps with more than 100 reviews, according to our latest ranking. We reached to Van Bouwel to […]

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