Are Human-Powered Motion Simulators The Future Of VR?

Sometimes, less is more. A new VR motion simulator from a company called Kinerse is making waves online thanks to its human-powered design that removes the need for external power. Instead of relying on motors or electronic actuators, this “passive motion platform” uses your own weight to simulate physical movement via a simple lever system. […]

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VRScout & Kyle Melnick

HaptX Launches New & Improved DK2 Haptic VR Gloves for Enterprise
HaptX, the company building high-end haptic VR gloves for enterprises, launched its latest model, DK2, which is now available for purchase. The new version is said to have improved haptics, force-feedback, size, comfort, and manufacturability. HaptX builds VR gloves which include finger tracking, skin-displacement haptics, and force-feedback. As far as VR gloves go, they’re the […]

The post HaptX Launches New & Improved DK2 Haptic VR Gloves for Enterprise appeared first on Road to VR.

Road to VR & Ben Lang

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Microsoft’s PIVOT haptics research might improve how we throw balls in VR

The latest VR haptics research from Microsoft — called “PIVOT” — could makes movements such as throwing balls appear more realistic. AR/VR – VentureBeat & Ian Hamilton, UploadVR