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New Leap Motion 2 Brings High-end Hand-tracking to Standalone Headsets

10 years after the launch of Leap Motion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS. Years before the modern era of VR, Leap Motion set out to build a […]

Road to VR & Ben Lang

Manus Begins Pre-orders for Latest VR Gloves, Quantum Metagloves
VR glove creator Manus has launched pre-orders for its latest device, Quantum Metagloves, an input solution targeted at enterprise users. The Netherlands-based company is looking to offer up more precise finger tracking than not only its past VR gloves, but also optical trackers current used in the industry. Manus launched pre-orders for Quantum Metagloves last week, […]

The post Manus Begins Pre-orders for Latest VR Gloves, Quantum Metagloves appeared first on Road to VR.

Road to VR & Scott Hayden

New Apple Watch Feature Could Form the Basis of the Company’s XR Input Strategy
This week Apple debuted new accessibility-focused features for iOS. Among them, the AssistiveTouch feature for Apple Watch allows for single-handed control of the watch by detecting clenching and pinching of the hand, as well as accelerometer-based control. The system looks awfully similar to work Apple and Facebook have done on XR input, and may prove […]

The post New Apple Watch Feature Could Form the Basis of the Company’s XR Input Strategy appeared first on Road to VR.

Road to VR & Ben Lang